2022 · Superhero · Turn-Based Tactics · Deckbuilding
How long isMarvel's Midnight Suns?
by Firaxis Games
32 hours
for the typical playerhalf of them between 9 hours and 70 hours
Marvel's Midnight Suns among the 100 tactical RPGs here
The whole tier list#67
of 100
ranked by owners here who played past two hours
- 32%
- got past 2 hours
- −7 on the kind's 39%
- 16%
- past 20 hours
- +8 on the kind's 8%
- 45%
- launched it
- −6 on the kind's 51%
- 142
- libraries own it
- 1 in 17 of the 2,472 read here
Next to it in the ranking
A brick wall partway in: one story step stops 53 in 100 of the players who launched it.
38% recommend it at 0 to 2 hours
66% recommend it at 2 to 5 hours
74% recommend it at 5 to 10 hours
82% recommend it at 10 to 20 hours
88% recommend it at 20 to 50 hours
92% recommend it at 50 to 100 hours
94% recommend it at 100 to 200 hours
92% recommend it at 200 to 500 hours
Does Marvel's Midnight Suns hold up?
Grows on people

66% of its Steam reviewers recommend it at 2–5 hours played, and 92% at 200–500 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Marvel's Midnight Suns tell you?
In the first two hours38%recommend it
After that85%recommend it
18 in 100 said no: 13 after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 32 hours or less when they gave their verdict. The middle half sat between 9 hours and 70 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 24,700 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 66% recommend it at 2–5 hours, and 92% at 200–500 hours.
8% of its reviews were written inside Steam's two-hour refund window, and 38% of those recommend it. After the window, 85% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 7.5 hours in.
When would you get there?
5weeks
At an hour a night, you’d pass the typical player’s 32 hours on Wednesday, December 16.
Half of its reviewers had played between 9 and 70 hours: Nov 23 to Jan 23, 2027 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Marvel's Midnight Suns?

The filter
A Light Extinguished
52 of every 100 players got to this one and no further.
They hold Lilith Returns and never earned it.
How this is counted
88% of the players who launched Marvel's Midnight Suns hold Lilith Returns, its first story achievement on Steam, and 19% hold Family is Forever, its last. The steepest drop comes between Lilith Returns (88%) and A Light Extinguished (36%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Marvel's Midnight Suns worth it?
Video Game Backlog
One hour, at list price
Marvel's Midnight Suns
- Steam list price, US
- $59.99
- Typical player
- ÷ 32 h
- tactical RPG rate
- $1.50/h
- 32 h at that rate
- $48
List price. Not a sale price,
not what anyone paid.
Is Marvel's Midnight Suns worth it? Mostly.
Pricey per hour
A typical tactical RPG gives 1.3× the hours for the money
Liked
85% recommend it after the refund windowmost tactical RPGs: 86%
Usually played
45% of owners here have played itmost tactical RPGs: 54%
How this is counted
At Steam's US list price of $59.99, the typical player's 32 hours come to $1.87 an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. At $1.87 an hour, Marvel's Midnight Suns costs more per hour than 93 of 134 tactical RPGs here: the typical one of 134 tactical RPGs here charges $1.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tactical RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Marvel's Midnight Suns today?
Almost anywhere
PC, PS5, Xbox Series, Switch and 2 more.
- todayXbox Series2022
- todayPC2022
- todayPS52022
- todayPS42023
- todayXbox One2023
- todaySwitch2023
How this is counted
From IGDB, found by its Steam app: the machines Marvel's Midnight Suns came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Marvel's Midnight Suns?
Give the ball your Steam profile link or name. It reads the games you own most like Marvel's Midnight Suns, how long each held you against the typical player, and how long Marvel's Midnight Suns would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@pr-xy holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Marvel's Midnight Suns?
1 in 242
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Marvel's Midnight Suns
Warhammer 40,000: Chaos Gate - Daemonhunters
Marvel's Midnight Suns, but your choices matter
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Marvel's Midnight Suns, but a puzzle game, and half the hours
Loved · 98%Games like Tactical Breach Wizards
Trials of Fire
Marvel's Midnight Suns, but a roguelike, and turn-based
Liked · 86%Games like Trials of Fire
TROUBLESHOOTER: Abandoned Children
Marvel's Midnight Suns, but turn-based
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Marvel's Midnight Suns: a kind of game it is that Marvel's Midnight Suns is not, a feature its tags carry that Marvel's Midnight Suns's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.


