2015 · Puzzle · Arcade · Platformer
How long isMarble Mayhem: Fragile Ball?
by Bimboosoft Co.,Ltd.
2 hours
for the typical playerhalf of them between 45 minutes and 4 hours
A bargain: $1.00 an hour, cheaper than 760 of 880 casual games here.
60% recommend it at 0 to 2 hours
73% recommend it at 2 to 5 hours
Do the first two hours of Marble Mayhem: Fragile Ball tell you?
In the first two hours60%recommend it
After that74%recommend it
8 of every 20 thumbs-down came after the window had closed, 12 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 45 minutes and 4 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,120 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
48% of its reviews were written inside Steam's two-hour refund window, and 60% of those recommend it. After the window, 74% do. Of the players who gave it a thumbs-down, 41% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
2days
At an hour a night, you’d pass the typical player’s 2 hours on Thursday, October 22.
Half of its reviewers had played between 45 minutes and 4 hours: tonight to Oct 24 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Marble Mayhem: Fragile Ball worth it?
Video Game Backlog
One hour, at list price
Marble Mayhem: Fragile Ball
- Steam list price, US
- $1.99
- Typical player
- ÷ 2 h
- casual game rate
- $2.29/h
- 2 h at that rate
- $5
List price. Not a sale price,
not what anyone paid.
Is Marble Mayhem: Fragile Ball worth it? Yes.
A steal
2.3× the hours of a typical casual game, for the same money
Mixed
74% recommend it after the refund windowmost casual games: 92%
Gets played
87% of owners here have played itmost casual games: 60%
How this is counted
At Steam's US list price of $1.99, the typical player's 2 hours come to $1.00 an hour. Past the two-hour refund window, 74% of its Steam reviewers recommend it. At $1.00 an hour, Marble Mayhem: Fragile Ball is cheaper per hour than 760 of 880 casual games here: the typical one of 880 casual games here charges $2.29, so the same $1.99 buys 2.3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Marble Mayhem: Fragile Ball?
Give the ball your Steam profile link or name. It reads the games you own most like Marble Mayhem: Fragile Ball, how long each held you against the typical player, and how long Marble Mayhem: Fragile Ball would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Marble Mayhem: Fragile Ball
- Defy Gravity1hour
Defy Gravity
- Airscape: The Fall of Gravity1.5hours
Airscape: The Fall of Gravity
- Crazy Machines 32hours
Crazy Machines 3
- BEEP2hours
BEEP
- Out There Somewhere2.5hours
Out There Somewhere
- Learn to Fly 37hours
Learn to Fly 3
- Rochard6hours
Rochard
- AtmaSphere2.5hours
AtmaSphere
- Q.U.B.E: Director's Cut3.5hours
Q.U.B.E: Director's Cut
- The Basement Collection5hours
The Basement Collection
- The Howler2hours
The Howler
- Polarity1.5hours
Polarity
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.