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Magical Diary: Horse Hall cover

2012 · Visual Novel · Dating Sim · RPG

How long isMagical Diary: Horse Hall?

by Hanako Games

9 hours

for the typical playerhalf of them between 5 hours and 17 hours

A touch short for an RPG: 9 hours for the typical player, shorter than 707 of 1,061 RPGs here.

Do the first two hours of Magical Diary: Horse Hall tell you?

In the first two hours67%recommend it

After that92%recommend it

14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 9 hours or less when they gave their verdict. The middle half sat between 5 hours and 17 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,020 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

9% of its reviews were written inside Steam's two-hour refund window, and 67% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 69% were already past the window; the typical thumbs-down came 4 hours in.

When would you get there?

9days

At an hour a night, you’d pass the typical player’s 9 hours on Thursday, October 29.

Half of its reviewers had played between 5 and 17 hours: Oct 25 to Nov 6 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Magical Diary: Horse Hall worth it?

Is Magical Diary: Horse Hall worth it? Yes.

  • Fair price

    About what a typical RPG charges: $1.67 an hour

  • Loved

    92% recommend it after the refund windowmost RPGs: 88%

How this is counted

At Steam's US list price of $14.99, the typical player's 9 hours come to $1.67 an hour. Past the two-hour refund window, 92% of its Steam reviewers recommend it. An hour of Magical Diary: Horse Hall costs about what the typical one of 1061 RPGs here charges $1.54.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Magical Diary: Horse Hall?

Give the ball your Steam profile link or name. It reads the games you own most like Magical Diary: Horse Hall, how long each held you against the typical player, and how long Magical Diary: Horse Hall would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Magical Diary: Horse Hall?

  • 1 in 3,480

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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