Video Game Backlog

2021 · Visual Novel · Romance · Dating Sim

How long isSakura Succubus 4?

3 hours

for the typical playerhalf of them between 1.5 hours and 7.5 hours

Sakura Succubus 4 cover

Sakura Succubus 4 among the 172 visual novels here

The whole tier list
BPlayed tier

#87

of 172

ranked by owners here who played past two hours

44%
got past 2 hours
+3 on the kind's 41%
0%
past 20 hours
−4 on the kind's 4%
53%
launched it
−3 on the kind's 56%
34
libraries own it
1 in 73 of the 2,483 read here
Sakura Succubus 4 ↓
#1 A Detective's Novel#172
47% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Do the first two hours of Sakura Succubus 4 tell you?

In the first two hours87%recommend it

After that95%recommend it

How this is counted

Half of its Steam reviewers had played 3 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 7.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 236 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

33% of its reviews were written inside Steam's two-hour refund window, and 87% of those recommend it. After the window, 95% do.

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When would you get there?

3days

At an hour a night, you’d pass the typical player’s 3 hours on Tuesday, November 17.

Half of its reviewers had played between 1.5 and 7.5 hours: Nov 16 to Nov 22 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Sakura Succubus 4?

The filter

Kitty Paddle

5 of every 100 players got to this one and no further.

They hold Pillow Fight and never earned it.

  1. Launched it100% launched it
  2. Beneath the setting SunBegin your vacation−2971% hold it
  3. Pillow FightLet Ayu interfere−566% hold it
  4. Kitty PaddleTeach Cosmos how to swimFiltered −561% hold it
  5. Things that go bump in the nightListen to Hazel's ghost story−259% hold it
  6. Test of CourageCan you calm Marina down?−356% hold it
  7. A simple MistakeJust a little inconvenience56% hold it
  8. Working up a SweatDo you regret the jog, yet?−155% hold it
  9. Death or VolleyballMind to play volleyball with succubi?−253% hold it
  10. Shimmering SparksThe smallest of fireworks−350% hold it
  11. A Kiss beneath the StarsShared togetherness50% hold it
How this is counted

71% of the players who launched Sakura Succubus 4 hold Beneath the setting Sun, its first story achievement on Steam, and 50% hold A Kiss beneath the Stars, its last. The steepest drop comes between Pillow Fight (66%) and Kitty Paddle (61%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Sakura Succubus 4 worth it?

Is Sakura Succubus 4 worth it? It depends.

  • Pricey per hour

    A typical visual novel gives 1.6× the hours for the money

  • Loved

    95% recommend it after the refund windowmost visual novels: 94%

  • Usually played

    54% of owners here have played itmost visual novels: 64%

How this is counted

At Steam's US list price of $9.99, the typical player's 3 hours come to $3.33 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $3.33 an hour, Sakura Succubus 4 costs more per hour than 340 of 405 visual novels here: the typical one of 405 visual novels here charges $2.10.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Sakura Succubus 4 today?

Almost anywhere

PC, PS5, Switch and PS4.

  1. todayPS42021
  2. todayPC2021
  3. todayPS52021
  4. todaySwitch2021
How this is counted

From IGDB, found by its Steam app: the machines Sakura Succubus 4 came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Sakura Succubus 4?

Give the ball your Steam profile link or name. It reads the games you own most like Sakura Succubus 4, how long each held you against the typical player, and how long Sakura Succubus 4 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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