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Lucius II cover

2015 · Horror · Villain Protagonist · Psychological Horror

How long isLucius II?

by Shiver Games

6 hours

for the typical playerhalf of them between 2.5 hours and 11 hours

Does Lucius II hold up?

Grows on people

Do the first two hours of Lucius II tell you?

In the first two hours35%recommend it

After that69%recommend it

13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 11 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,370 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 57% recommend it at 2–5 hours, and 77% at 10–20 hours.

22% of its reviews were written inside Steam's two-hour refund window, and 35% of those recommend it. After the window, 69% do. Of the players who gave it a thumbs-down, 63% were already past the window; the typical thumbs-down came 3.5 hours in.

When would you get there?

6days

At an hour a night, you’d pass the typical player’s 6 hours on Monday, October 26.

Half of its reviewers had played between 2.5 and 11 hours: Oct 23 to Oct 31 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Lucius II?

The filter

Nun of that

11 of every 100 players got to this one and no further.

They hold Escape the ward and never earned it.

  1. Launched it100% launched it
  2. Escape the wardComplete first level.−5248% hold it
  3. Nun of thatComplete second level.Filtered −1137% hold it
  4. Acidtrip doneComplete third level.−631% hold it
  5. Under constructionComplete fourth level.−229% hold it
  6. Hospitals are for pussiesFinish chapter 1.−227% hold it
  7. Ludlow is too small for meComplete sixth level.−324% hold it
  8. Trumpets filled with waterComplete seventh level.−222% hold it
  9. Put your lights offComplete eight level.−121% hold it
  10. Corn king killedComplete ninth level.−120% hold it
  11. Finally it's doneComplete the game.−317% hold it
How this is counted

48% of the players who launched Lucius II hold Escape the ward, its first story achievement on Steam, and 17% hold Finally it's done, its last. The steepest drop comes between Escape the ward (48%) and Nun of that (37%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Lucius II worth it?

Is Lucius II worth it? It depends.

  • Pricey per hour

    A typical simulation game gives 1.7× the hours for the money

  • Mixed

    69% recommend it after the refund windowmost simulation games: 91%

  • Usually played

    62% of owners here have played itmost simulation games: 62%

How this is counted

At Steam's US list price of $19.99, the typical player's 6 hours come to $3.33 an hour. Past the two-hour refund window, 69% of its Steam reviewers recommend it. At $3.33 an hour, Lucius II costs more per hour than 594 of 722 simulation games here: the typical one of 722 simulation games here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Lucius II?

Give the ball your Steam profile link or name. It reads the games you own most like Lucius II, how long each held you against the typical player, and how long Lucius II would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@foxworks holds this page

  1. 1st@foxworks5.9 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Lucius II?

  • 1 in 866

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.