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Lost Technology cover

2017 · Wargame · Fantasy · RTS

How long isLost Technology?

by Studio 4D

12 hours

for the typical playerhalf of them between 3.5 hours and 32 hours

A real bargain: 42¢ an hour, cheaper than 927 of 960 simulation games here.

Do the first two hours of Lost Technology tell you?

In the first two hours68%recommend it

After that90%recommend it

How this is counted

Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 32 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 636 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

18% of its reviews were written inside Steam's two-hour refund window, and 68% of those recommend it. After the window, 90% do.

When would you get there?

12days

At an hour a night, you’d pass the typical player’s 12 hours on Sunday, November 1.

Half of its reviewers had played between 3.5 and 32 hours: Oct 24 to Nov 21 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Lost Technology worth it?

Is Lost Technology worth it? Yes.

  • A steal

    4.8× the hours of a typical simulation game, for the same money

  • Loved

    90% recommend it after the refund windowmost simulation games: 90%

How this is counted

At Steam's US list price of $4.99, the typical player's 12 hours come to 42¢ an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At 42¢ an hour, Lost Technology is cheaper per hour than 927 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00, so the same $4.99 buys 4.8× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Lost Technology?

Give the ball your Steam profile link or name. It reads the games you own most like Lost Technology, how long each held you against the typical player, and how long Lost Technology would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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