2020 · Comedy · Parody
How long isKUUKIYOMI: Consider It?
by G-MODE
50 minutes
for the typical playerhalf of them between 25 minutes and 1.5 hours
Short for a casual game: 50 minutes for the typical player, shorter than 1,874 of 1,960 casual games here.
75% recommend it at 0 to 2 hours
Do the first two hours of KUUKIYOMI: Consider It tell you?
In the first two hours75%recommend it
After that91%recommend it
2 of every 20 thumbs-down came after the window had closed, 18 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 50 minutes or less when they gave their verdict. The middle half sat between 25 minutes and 1.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 608 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
78% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 9% were already past the window; the typical thumbs-down came 40 minutes in.
When would you get there?
Tonight
At an hour a night, you’d pass the typical player’s 50 minutes tonight.
Half of its reviewers had played between 25 minutes and 1.5 hours: tonight to Oct 23 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is KUUKIYOMI: Consider It worth it?
Video Game Backlog
One hour, at list price
KUUKIYOMI: Consider It
- Steam list price, US
- $4.99
- Typical player
- ÷ 50 min
- casual game rate
- $2.22/h
- 50 min at that rate
- $2
List price. Not a sale price,
not what anyone paid.
Is KUUKIYOMI: Consider It worth it? It depends.
Pricey per hour
A typical casual game gives 2.7× the hours for the money
Loved
91% recommend it after the refund windowmost casual games: 91%
How this is counted
At Steam's US list price of $4.99, the typical player's 50 minutes come to $5.99 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $5.99 an hour, KUUKIYOMI: Consider It costs more per hour than 1773 of 1960 casual games here: the typical one of 1960 casual games here charges $2.22.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like KUUKIYOMI: Consider It?
Give the ball your Steam profile link or name. It reads the games you own most like KUUKIYOMI: Consider It, how long each held you against the typical player, and how long KUUKIYOMI: Consider It would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like KUUKIYOMI: Consider It
- NotTheNameWeWanted50min
NotTheNameWeWanted
- The Looker1.5hours
The Looker
- There Is No Game: Wrong Dimension6hours
There Is No Game: Wrong Dimension
- Gachi Heroes1.5hours
Gachi Heroes
- Devolver Bootleg55min
Devolver Bootleg
- Gabe Newell Simulator45min
Gabe Newell Simulator
- Evoland4.5hours
Evoland
- DLC Quest2hours
DLC Quest
- DeathSpank11hours
DeathSpank
- An alt girl for skoof2.5hours
An alt girl for skoof
- LEWDAPOCALYPSE2hours
LEWDAPOCALYPSE
- Knights of Pen and Paper +19.5hours
Knights of Pen and Paper +1
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.