2011 · Tower Defense · Tactical · Fantasy
How long isKingdom Rush?
by Ironhide Game Studio
13 hours
for the typical playerhalf of them between 5.5 hours and 26 hours
Kingdom Rush among the 124 tower defense games here
The whole tier list#21
of 124
ranked by owners here who played past two hours
- 64%
- got past 2 hours
- +17 on the kind's 47%
- 21%
- past 20 hours
- +13 on the kind's 8%
- 89%
- launched it
- +24 on the kind's 65%
- 114
- libraries own it
- 1 in 22 of the 2,472 read here
Next to it in the ranking
Exceptionally loved: 98% recommend it past the refund window, better reviewed than 172 of 176 tower defense games here.
89% recommend it at 0 to 2 hours
97% recommend it at 2 to 5 hours
96% recommend it at 5 to 10 hours
98% recommend it at 10 to 20 hours
99% recommend it at 20 to 50 hours
98% recommend it at 50 to 100 hours
98% recommend it at 100 to 200 hours
Does Kingdom Rush hold up?
Holds steady

At least 96% of its Steam reviewers recommend it at every stage from 2 to 200 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Kingdom Rush tell you?
In the first two hours89%recommend it
After that98%recommend it
3 in 100 said no: 2 after the window had closed, 1 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 13 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 26 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 19,200 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 96% and 99% recommend it at every stage past the first two hours.
5% of its reviews were written inside Steam's two-hour refund window, and 89% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 81% were already past the window; the typical thumbs-down came 7.5 hours in.
When would you get there?
13days
At an hour a night, you’d pass the typical player’s 13 hours on Friday, November 27.
Half of its reviewers had played between 5.5 and 26 hours: Nov 20 to Dec 10 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Kingdom Rush?

The filter
This is the end
8 of every 100 players got to this one and no further.
They hold Is he dead yeti? and never earned it.
How this is counted
70% of the players who launched Kingdom Rush hold Nuts and Bolts, its first story achievement on Steam, and 52% hold Great Defender, its last. The steepest drop comes between Is he dead yeti? (62%) and This is the end (54%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Kingdom Rush worth it?
Video Game Backlog
One hour, at list price
Kingdom Rush
- Steam list price, US
- $9.99
- Typical player
- ÷ 13 h
- tower defense game rate
- $1.50/h
- 13 h at that rate
- $19
List price. Not a sale price,
not what anyone paid.
Is Kingdom Rush worth it? Yes.
Good value
2× the hours of a typical tower defense game, for the same money
Loved
98% recommend it after the refund windowmost tower defense games: 88%
Gets played
89% of owners here have played itmost tower defense games: 69%
How this is counted
At Steam's US list price of $9.99, the typical player's 13 hours come to 77¢ an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At 77¢ an hour, Kingdom Rush is cheaper per hour than 140 of 176 tower defense games here: the typical one of 176 tower defense games here charges $1.50, so the same $9.99 buys 2× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tower defense games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Kingdom Rush today?
Almost anywhere
PC, Switch, Xbox One, iPhone and 1 more.
- todayiPhone2011remastered
- todayAndroid2012
- todayPC2014
- todaySwitch2020
- todayXbox One2023
How this is counted
From IGDB, found by its Steam app: the machines Kingdom Rush came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Kingdom Rush?
Give the ball your Steam profile link or name. It reads the games you own most like Kingdom Rush, how long each held you against the typical player, and how long Kingdom Rush would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@hiroyuki holds this page
- 1st
@hiroyuki33 h - 2nd
@mahboicarlos1.3 h - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Kingdom Rush?
1 in 202
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Kingdom Rush
Plants vs. Zombies: Game of the Year
Kingdom Rush, but with zombies
GemCraft - Chasing Shadows
Kingdom Rush, but top-down, and three times the hours
Loved · 95%Games like GemCraft - Chasing Shadows
Rock 'N' Roll Defense
Kingdom Rush, but a third of the hours
Liked · 87%Games like Rock 'N' Roll Defense
GemCraft - Frostborn Wrath
Kingdom Rush, but hand-drawn, and top-down
Liked · 89%Games like GemCraft - Frostborn Wrath
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Kingdom Rush: a kind of game it is that Kingdom Rush is not, a feature its tags carry that Kingdom Rush's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.


