Hours played
How long do people play Keep Talking and Nobody Explodes?
Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 2 hours and 7.5 hours.
First 2 h
93% recommend
2–5 h
98% recommend
5–10 h
99% recommend
10–20 h
99% recommend
20–50 h
100% recommend
50–100 h
100–200 h
200–500 h
500 h and up
One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 17,300 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
Does Keep Talking and Nobody Explodes hold up?
It holds steady: between 98% and 100% recommend it at every stage past the first two hours.
The refund window
Do the first two hours of Keep Talking and Nobody Explodes tell you?
25% of its reviews were written inside Steam's two-hour refund window, and 93% of those recommend it. After the window, 99% do. Of the players who gave it a thumbs-down, 39% were already past the window; the typical thumbs-down came 1.5 hours in.
Out of every 20 thumbs-down, 12 came while a refund was still possible and 8 after the window had closed.
Seal
Keep Talking and Nobody Explodes holds up

Holds up
At least 98% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/keep-talking-and-nobody-explodes#seals"><img src="https://www.videogamebacklog.com/game/keep-talking-and-nobody-explodes/seal/holds-up.png" width="160" height="160" alt="Keep Talking and Nobody Explodes: Holds up. At least 98% of its Steam reviewers recommend it at every stage from 2 to 50 hours played."></a>Where players stop
How far do players get in Keep Talking and Nobody Explodes?
88% of the players who launched Keep Talking and Nobody Explodes hold Action Hero, its first story achievement on Steam, and 1% hold Seasoned Traveller, its last. The steepest drop comes between Bomb Defusing 101 (56%) and All in Moderation (20%).
Launched it
100%
Action Hero
Defuse "The First Bomb".
88% hold it
Bomb Defusing 101
Defuse all bombs in "The Basics" section.
56% hold it
The wall · 36 of every 100 get no further
All in Moderation
Defuse all bombs in the "Moderate" section.
20% hold it
Multitasker
Defuse all bombs in the "Needy" section.
13% hold it
Challenge Accepted
Defuse all bombs in the "Challenging" section.
4.5% hold it
To the Extreme!
Defuse all bombs in the "Extreme" section.
1.8% hold it
Seasoned Traveller
Defuse all bombs in the "Exotic" section.
1% hold it
One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.
Everyone's copy
15 of 57 copies here were never launched
In 57 libraries here. 15 never launched it; the typical player who did put in 4.3 h. 2 finished it.
Name 100
How well it's remembered
Named in 2.3% of Name 100 runs, about 1 in 43: people remember it when asked to name 100 games from memory.