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Keep Talking and Nobody Explodes cover

2015 · Indie

Keep Talking and Nobody Explodes

by Steel Crate Games

Hours played

How long do people play Keep Talking and Nobody Explodes?

Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 2 hours and 7.5 hours.

First 2 h

93%

Steam refund window closes

2–5 h

98%

5–10 h

99%

10–20 h

99%

20–50 h

100%

50–100 h

100–200 h

under 1%

200–500 h

under 1%

500 h and up

under 1%

One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 17,300 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

Does Keep Talking and Nobody Explodes hold up?

It holds steady: between 98% and 100% recommend it at every stage past the first two hours.

The refund window

Do the first two hours of Keep Talking and Nobody Explodes tell you?

25% of its reviews were written inside Steam's two-hour refund window, and 93% of those recommend it. After the window, 99% do. Of the players who gave it a thumbs-down, 39% were already past the window; the typical thumbs-down came 1.5 hours in.

Out of every 20 thumbs-down, 12 came while a refund was still possible and 8 after the window had closed.

Seal

Keep Talking and Nobody Explodes holds up

Holds up seal

Holds up

At least 98% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site

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<a href="https://www.videogamebacklog.com/game/keep-talking-and-nobody-explodes#seals"><img src="https://www.videogamebacklog.com/game/keep-talking-and-nobody-explodes/seal/holds-up.png" width="160" height="160" alt="Keep Talking and Nobody Explodes: Holds up. At least 98% of its Steam reviewers recommend it at every stage from 2 to 50 hours played."></a>

Where players stop

How far do players get in Keep Talking and Nobody Explodes?

88% of the players who launched Keep Talking and Nobody Explodes hold Action Hero, its first story achievement on Steam, and 1% hold Seasoned Traveller, its last. The steepest drop comes between Bomb Defusing 101 (56%) and All in Moderation (20%).

Launched it

100%

Action Hero

Defuse "The First Bomb".

88%

Bomb Defusing 101

Defuse all bombs in "The Basics" section.

56%

The wall · 36 of every 100 get no further

All in Moderation

Defuse all bombs in the "Moderate" section.

20%

Multitasker

Defuse all bombs in the "Needy" section.

13%

Challenge Accepted

Defuse all bombs in the "Challenging" section.

4.5%

To the Extreme!

Defuse all bombs in the "Extreme" section.

1.8%

Seasoned Traveller

Defuse all bombs in the "Exotic" section.

1%

One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.

Everyone's copy

15 of 57 copies here were never launched

In 57 libraries here. 15 never launched it; the typical player who did put in 4.3 h. 2 finished it.

One case is one library's copy; the fuller it is, the more hours on it.PlayedFinishedDroppedNever launched

Name 100

How well it's remembered

Named in 2.3% of Name 100 runs, about 1 in 43: people remember it when asked to name 100 games from memory.

Paste your Steam profile to see every game you own but never launched.