2024 · Fighting · Bullet Heaven · Action Roguelike
How long isKarate Survivor?
by Alawar
6.5 hours
for the typical playerhalf of them between 3.5 hours and 14 hours
On the short side for a bullet heaven: 6.5 hours for the typical player, shorter than 16 of 20 bullet heavens here.
75% recommend it at 0 to 2 hours
88% recommend it at 2 to 5 hours
87% recommend it at 5 to 10 hours
84% recommend it at 10 to 20 hours
86% recommend it at 20 to 50 hours
Does Karate Survivor hold up?
Holds steady
Do the first two hours of Karate Survivor tell you?
In the first two hours75%recommend it
After that87%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,460 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 84% and 88% recommend it at every stage past the first two hours.
15% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 87% do. Of the players who gave it a thumbs-down, 76% were already past the window; the typical thumbs-down came 6 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 6.5 hours on Tuesday, October 27.
Half of its reviewers had played between 3.5 and 14 hours: Oct 24 to Nov 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Karate Survivor?

The filter
Capoeira
11 of every 100 players got to this one and no further.
They hold Aikido and never earned it.
How this is counted
73% of the players who launched Karate Survivor hold Sambo, its first story achievement on Steam, and 29% hold Taekwondo, its last. The steepest drop comes between Aikido (66%) and Capoeira (55%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Karate Survivor worth it?
Video Game Backlog
One hour, at list price
Karate Survivor
- Steam list price, US
- $4.99
- Typical player
- ÷ 6.5 h
- bullet heaven rate
- $1.03/h
- 6.5 h at that rate
- $7
List price. Not a sale price,
not what anyone paid.
Is Karate Survivor worth it? Yes.
Good value
1.3× the hours of a typical bullet heaven, for the same money
Liked
87% recommend it after the refund windowmost bullet heavens: 91%
How this is counted
At Steam's US list price of $4.99, the typical player's 6.5 hours come to 77¢ an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At 77¢ an hour, Karate Survivor is cheaper per hour than 12 of 20 bullet heavens here: the typical one of 20 bullet heavens here charges $1.03, so the same $4.99 buys 1.3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (bullet heavens) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Karate Survivor?
Give the ball your Steam profile link or name. It reads the games you own most like Karate Survivor, how long each held you against the typical player, and how long Karate Survivor would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Karate Survivor
- Megabonk15hours
Megabonk
- Boneraiser Minions7.5hours
Boneraiser Minions
- Brotato17hours
Brotato
- Halls of Torment14hours
Halls of Torment
- Rogue: Genesia14hours
Rogue: Genesia
- Soulstone Survivors20hours
Soulstone Survivors
- BALL x PIT17hours
BALL x PIT
- Yet Another Zombie Survivors12hours
Yet Another Zombie Survivors
- Death Must Die12hours
Death Must Die
- Deep Rock Galactic: Survivor15hours
Deep Rock Galactic: Survivor
- Nomad Survival8.5hours
Nomad Survival
- Noobs Want to Live9hours
Noobs Want to Live
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.




