2026 · Zombies · Online Co-Op · Shooter
How long isJohn Carpenter's Toxic Commando?
by Saber Interactive
7.5 hours
for the typical playerhalf of them between 3.5 hours and 17 hours
Steep for its length: $6.67 an hour, dearer than 588 of 637 first-person shooters here.
52% recommend it at 0 to 2 hours
85% recommend it at 2 to 5 hours
77% recommend it at 5 to 10 hours
72% recommend it at 10 to 20 hours
75% recommend it at 20 to 50 hours
68% recommend it at 50 to 100 hours
Does John Carpenter's Toxic Commando hold up?
Wears thin
Do the first two hours of John Carpenter's Toxic Commando tell you?
In the first two hours52%recommend it
After that77%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 17 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,410 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 2–5 hours: 85% of them. Among players at 50–100 hours that falls to 68%.
14% of its reviews were written inside Steam's two-hour refund window, and 52% of those recommend it. After the window, 77% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 8 hours in.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 7.5 hours on Thursday, October 29.
Half of its reviewers had played between 3.5 and 17 hours: Oct 25 to Nov 7 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is John Carpenter's Toxic Commando worth it?
Video Game Backlog
One hour, at list price
John Carpenter's Toxic Commando
- Steam list price, US
- $49.99
- Typical player
- ÷ 7.5 h
- first-person shooter rate
- $2.67/h
- 7.5 h at that rate
- $20
List price. Not a sale price,
not what anyone paid.
Is John Carpenter's Toxic Commando worth it? Probably not.
Pricey per hour
A typical first-person shooter gives 2.5× the hours for the money
Mixed
77% recommend it after the refund windowmost first-person shooters: 89%
How this is counted
At Steam's US list price of $49.99, the typical player's 7.5 hours come to $6.67 an hour. Past the two-hour refund window, 77% of its Steam reviewers recommend it. At $6.67 an hour, John Carpenter's Toxic Commando costs more per hour than 588 of 637 first-person shooters here: the typical one of 637 first-person shooters here charges $2.67.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (first-person shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like John Carpenter's Toxic Commando?
Give the ball your Steam profile link or name. It reads the games you own most like John Carpenter's Toxic Commando, how long each held you against the typical player, and how long John Carpenter's Toxic Commando would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with John Carpenter's Toxic Commando?
1 in 3,498
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like John Carpenter's Toxic Commando
- GTFO9hours
GTFO
- Left 4 Dead7hours
Left 4 Dead
- Back 4 Blood14hours
Back 4 Blood
- No More Room in Hell 26hours
No More Room in Hell 2
- Left 4 Dead 219hours
Left 4 Dead 2
- Deadzone: Rogue12hours
Deadzone: Rogue
- Killing Floor 227hours
Killing Floor 2
- Counter-Strike Nexon11hours
Counter-Strike Nexon
- World War Z12hours
World War Z
- Sker Ritual5hours
Sker Ritual
- Borderlands® 420hours
Borderlands® 4
- Mycopunk9.5hours
Mycopunk
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.