2026 · Incremental · 2D Platformer · Idler
How long isIGTAP: an Incremental Game That's Also a Platformer?
by Pepper Tango Games
8 hours
for the typical playerhalf of them between 4 hours and 15 hours
Good value: $1.25 an hour, cheaper than 713 of 960 simulation games here.
81% recommend it at 2 to 5 hours
76% recommend it at 5 to 10 hours
82% recommend it at 10 to 20 hours
Does IGTAP: an Incremental Game That's Also a Platformer hold up?
Wears thin
Do the first two hours of IGTAP: an Incremental Game That's Also a Platformer tell you?
In the first two hours66%recommend it
After that81%recommend it
16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 8 hours or less when they gave their verdict. The middle half sat between 4 hours and 15 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,280 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 2–5 hours: 81% of them. Among players at 5–10 hours that falls to 76%.
12% of its reviews were written inside Steam's two-hour refund window, and 66% of those recommend it. After the window, 81% do. Of the players who gave it a thumbs-down, 81% were already past the window; the typical thumbs-down came 6.5 hours in.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 8 hours on Wednesday, October 28.
Half of its reviewers had played between 4 and 15 hours: Oct 24 to Nov 4 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in IGTAP: an Incremental Game That's Also a Platformer?

The filter
Jump, but again, again.
27 of every 100 players got to this one and no further.
They hold You win! and never earned it.
How this is counted
99% of the players who launched IGTAP: an Incremental Game That's Also a Platformer hold Wall jumping, its first story achievement on Steam, and 18% hold The greatest adventure is what lies ahead, its last. The steepest drop comes between You win! (48%) and Jump, but again, again. (21%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is IGTAP: an Incremental Game That's Also a Platformer worth it?
Video Game Backlog
One hour, at list price
IGTAP: an Incremental Game That's Also a Platformer
- Steam list price, US
- $9.99
- Typical player
- ÷ 8 h
- simulation game rate
- $2.00/h
- 8 h at that rate
- $16
List price. Not a sale price,
not what anyone paid.
Is IGTAP: an Incremental Game That's Also a Platformer worth it? Mostly.
Good value
1.6× the hours of a typical simulation game, for the same money
Liked
81% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $9.99, the typical player's 8 hours come to $1.25 an hour. Past the two-hour refund window, 81% of its Steam reviewers recommend it. At $1.25 an hour, IGTAP: an Incremental Game That's Also a Platformer is cheaper per hour than 713 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00, so the same $9.99 buys 1.6× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like IGTAP: an Incremental Game That's Also a Platformer?
Give the ball your Steam profile link or name. It reads the games you own most like IGTAP: an Incremental Game That's Also a Platformer, how long each held you against the typical player, and how long IGTAP: an Incremental Game That's Also a Platformer would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
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- Shelldiver4hours
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- Cookie Clicker57hours
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- AdVenture Capitalist14hours
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- Upload Labs13hours
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- Clicker Heroes24hours
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- Incredicer4.5hours
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- (the) Gnorp Apologue16hours
(the) Gnorp Apologue
- Scritchy Scratchy10hours
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- Gamblers Table11hours
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- Outpath11hours
Outpath
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









