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HYPERCHARGE: Unboxed cover

2020 · Co-op Campaign · Action-Adventure · Third-Person Shooter

How long isHYPERCHARGE: Unboxed?

by Digital Cybercherries

5 hours

for the typical playerhalf of them between 2 hours and 11 hours

Does HYPERCHARGE: Unboxed hold up?

Holds steady

Holds up seal

At least 93% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/hypercharge-unboxed#seals"><img src="https://www.videogamebacklog.com/game/hypercharge-unboxed/seal/holds-up.png" width="160" height="160" alt="HYPERCHARGE: Unboxed: Holds up. At least 93% of its Steam reviewers recommend it at every stage from 2 to 50 hours played."></a>

Do the first two hours of HYPERCHARGE: Unboxed tell you?

In the first two hours74%recommend it

After that95%recommend it

8 of every 20 thumbs-down came after the window had closed, 12 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 2 hours and 11 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,440 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 93% and 96% recommend it at every stage past the first two hours.

23% of its reviews were written inside Steam's two-hour refund window, and 74% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 39% were already past the window; the typical thumbs-down came 1.5 hours in.

When would you get there?

5days

At an hour a night, you’d pass the typical player’s 5 hours on Sunday, October 25.

Half of its reviewers had played between 2 and 11 hours: Oct 22 to Oct 31 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in HYPERCHARGE: Unboxed?

The filter

Dino Hunter

27 of every 100 players got to this one and no further.

They hold Clear Skies and never earned it.

  1. Launched it100% launched it
  2. Ready For BattleComplete the Tutorial.−5149% hold it
  3. J.C.Destroy a Demolisher.−148% hold it
  4. Clear SkiesDestroy a Cargo Plane.−1236% hold it
  5. Dino HunterDestroy a TRex.Filtered −278.9% hold it
  6. PrivateComplete all Levels.−36% hold it
How this is counted

49% of the players who launched HYPERCHARGE: Unboxed hold Ready For Battle, its first story achievement on Steam, and 6% hold Private, its last. The steepest drop comes between Clear Skies (36%) and Dino Hunter (8.9%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is HYPERCHARGE: Unboxed worth it?

Is HYPERCHARGE: Unboxed worth it? Mostly.

  • Pricey per hour

    A typical third-person shooter gives 2× the hours for the money

  • Loved

    95% recommend it after the refund windowmost third-person shooters: 84%

How this is counted

At Steam's US list price of $24.99, the typical player's 5 hours come to $5.00 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $5.00 an hour, HYPERCHARGE: Unboxed costs more per hour than 87 of 101 third-person shooters here: the typical one of 101 third-person shooters here charges $2.50.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (third-person shooters) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like HYPERCHARGE: Unboxed?

Give the ball your Steam profile link or name. It reads the games you own most like HYPERCHARGE: Unboxed, how long each held you against the typical player, and how long HYPERCHARGE: Unboxed would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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