2020 · Co-op Campaign · Action-Adventure · Third-Person Shooter
How long isHYPERCHARGE: Unboxed?
by Digital Cybercherries
5 hours
for the typical playerhalf of them between 2 hours and 11 hours
Rarely seen through: only 6% of the players who launched it hold its last story achievement.
74% recommend it at 0 to 2 hours
93% recommend it at 2 to 5 hours
96% recommend it at 5 to 10 hours
96% recommend it at 10 to 20 hours
95% recommend it at 20 to 50 hours
Does HYPERCHARGE: Unboxed hold up?
Holds steady

At least 93% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/hypercharge-unboxed#seals"><img src="https://www.videogamebacklog.com/game/hypercharge-unboxed/seal/holds-up.png" width="160" height="160" alt="HYPERCHARGE: Unboxed: Holds up. At least 93% of its Steam reviewers recommend it at every stage from 2 to 50 hours played."></a>Do the first two hours of HYPERCHARGE: Unboxed tell you?
In the first two hours74%recommend it
After that95%recommend it
8 of every 20 thumbs-down came after the window had closed, 12 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 2 hours and 11 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,440 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 93% and 96% recommend it at every stage past the first two hours.
23% of its reviews were written inside Steam's two-hour refund window, and 74% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 39% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 5 hours on Sunday, October 25.
Half of its reviewers had played between 2 and 11 hours: Oct 22 to Oct 31 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in HYPERCHARGE: Unboxed?

The filter
Dino Hunter
27 of every 100 players got to this one and no further.
They hold Clear Skies and never earned it.
How this is counted
49% of the players who launched HYPERCHARGE: Unboxed hold Ready For Battle, its first story achievement on Steam, and 6% hold Private, its last. The steepest drop comes between Clear Skies (36%) and Dino Hunter (8.9%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is HYPERCHARGE: Unboxed worth it?
Video Game Backlog
One hour, at list price
HYPERCHARGE: Unboxed
- Steam list price, US
- $24.99
- Typical player
- ÷ 5 h
- third-person shooter rate
- $2.50/h
- 5 h at that rate
- $12
List price. Not a sale price,
not what anyone paid.
Is HYPERCHARGE: Unboxed worth it? Mostly.
Pricey per hour
A typical third-person shooter gives 2× the hours for the money
Loved
95% recommend it after the refund windowmost third-person shooters: 84%
How this is counted
At Steam's US list price of $24.99, the typical player's 5 hours come to $5.00 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $5.00 an hour, HYPERCHARGE: Unboxed costs more per hour than 87 of 101 third-person shooters here: the typical one of 101 third-person shooters here charges $2.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (third-person shooters) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like HYPERCHARGE: Unboxed?
Give the ball your Steam profile link or name. It reads the games you own most like HYPERCHARGE: Unboxed, how long each held you against the typical player, and how long HYPERCHARGE: Unboxed would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like HYPERCHARGE: Unboxed
- Split Fiction13hours
Split Fiction
- It Takes Two12hours
It Takes Two
- Resident Evil 514hours
Resident Evil 5
- Gears 512hours
Gears 5
- Resident Evil 614hours
Resident Evil 6
- Lovers in a Dangerous Spacetime5.5hours
Lovers in a Dangerous Spacetime
- Stick Fight: The Game6hours
Stick Fight: The Game
- Orcs Must Die! 311hours
Orcs Must Die! 3
- Sonic Racing: CrossWorlds10hours
Sonic Racing: CrossWorlds
- Unravel Two5hours
Unravel Two
- Sackboy™: A Big Adventure6.5hours
Sackboy™: A Big Adventure
- Amazing Frog?15hours
Amazing Frog?
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.



