2019 · VR · RPG · Swordplay
How long isHellsplit: Arena?
by Deep Type Games
4.5 hours
for the typical playerhalf of them between 2 hours and 10 hours
Steep for its length: $5.55 an hour, dearer than 1,039 of 1,061 RPGs here.
62% recommend it at 0 to 2 hours
89% recommend it at 2 to 5 hours
91% recommend it at 5 to 10 hours
93% recommend it at 10 to 20 hours
91% recommend it at 20 to 50 hours
Does Hellsplit: Arena hold up?
Holds steady
Do the first two hours of Hellsplit: Arena tell you?
In the first two hours62%recommend it
After that90%recommend it
9 of every 20 thumbs-down came after the window had closed, 11 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 10 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,990 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 89% and 93% recommend it at every stage past the first two hours.
25% of its reviews were written inside Steam's two-hour refund window, and 62% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 43% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 4.5 hours on Sunday, October 25.
Half of its reviewers had played between 2 and 10 hours: Oct 22 to Oct 30 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Hellsplit: Arena worth it?
Video Game Backlog
One hour, at list price
Hellsplit: Arena
- Steam list price, US
- $24.99
- Typical player
- ÷ 4.5 h
- RPG rate
- $1.54/h
- 4.5 h at that rate
- $7
List price. Not a sale price,
not what anyone paid.
Is Hellsplit: Arena worth it? Mostly.
Pricey per hour
A typical RPG gives 3.6× the hours for the money
Loved
90% recommend it after the refund windowmost RPGs: 88%
How this is counted
At Steam's US list price of $24.99, the typical player's 4.5 hours come to $5.55 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At $5.55 an hour, Hellsplit: Arena costs more per hour than 1039 of 1061 RPGs here: the typical one of 1061 RPGs here charges $1.54.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Hellsplit: Arena?
Give the ball your Steam profile link or name. It reads the games you own most like Hellsplit: Arena, how long each held you against the typical player, and how long Hellsplit: Arena would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Hellsplit: Arena
- Blade & Sorcery15hours
Blade & Sorcery
- Tails of Iron10hours
Tails of Iron
- Vanishing Realms3.5hours
Vanishing Realms
- Dark Messiah of Might & Magic Single Player10hours
Dark Messiah of Might & Magic Single Player
- DARK SOULS™ II: Scholar of the First Sin46hours
DARK SOULS™ II: Scholar of the First Sin
- GORN4.5hours
GORN
- The Bloodline7hours
The Bloodline
- BONEWORKS10hours
BONEWORKS
- Thymesia8.5hours
Thymesia
- Half-Life: Alyx11hours
Half-Life: Alyx
- Mortal Shell II22hours
Mortal Shell II
- Onimusha: Way of the Sword23hours
Onimusha: Way of the Sword
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.