2016 · Medical Sim · Time Management · Story Rich
How long isHeart's Medicine - Time to Heal?
by Blue Giraffe & GameHouse
12 hours
for the typical playerhalf of them between 7 hours and 18 hours
Exceptionally loved: 95% recommend it past the refund window, better reviewed than 275 of 327 management games here.
95% recommend it at 10 to 20 hours
Do the first two hours of Heart's Medicine - Time to Heal tell you?
In the first two hours77%recommend it
After that95%recommend it
How this is counted
Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 7 hours and 18 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 881 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
6% of its reviews were written inside Steam's two-hour refund window, and 77% of those recommend it. After the window, 95% do.
When would you get there?
12days
At an hour a night, you’d pass the typical player’s 12 hours on Sunday, November 1.
Half of its reviewers had played between 7 and 18 hours: Oct 27 to Nov 7 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Heart's Medicine - Time to Heal?

The filter
Sophia
8 of every 100 players got to this one and no further.
They hold Ruth and never earned it.
How this is counted
75% of the players who launched Heart's Medicine - Time to Heal hold Michael, its first story achievement on Steam, and 39% hold Quinn, its last. The steepest drop comes between Ruth (67%) and Sophia (59%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Heart's Medicine - Time to Heal worth it?
Video Game Backlog
One hour, at list price
Heart's Medicine - Time to Heal
- Steam list price, US
- $19.99
- Typical player
- ÷ 12 h
- management game rate
- $1.67/h
- 12 h at that rate
- $20
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Heart's Medicine - Time to Heal worth it? Yes.
Fair price
About what a typical management game charges: $1.67 an hour
Loved
95% recommend it after the refund windowmost management games: 87%
How this is counted
At Steam's US list price of $19.99, the typical player's 12 hours come to $1.67 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. An hour of Heart's Medicine - Time to Heal costs about what the typical one of 327 management games here charges $1.67.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (management games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Heart's Medicine - Time to Heal?
Give the ball your Steam profile link or name. It reads the games you own most like Heart's Medicine - Time to Heal, how long each held you against the typical player, and how long Heart's Medicine - Time to Heal would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Heart's Medicine - Time to Heal
- Two Point Hospital16hours
Two Point Hospital
- 112 Operator6.5hours
112 Operator
- Mind Scanners4.5hours
Mind Scanners
- Accident3hours
Accident
- Hospital Tycoon2hours
Hospital Tycoon
- Galacticare7hours
Galacticare
- Project Hospital26hours
Project Hospital
- Surgeon Simulator3.5hours
Surgeon Simulator
- Ambulance Life: A Paramedic Simulator4hours
Ambulance Life: A Paramedic Simulator
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.




