2020 · Puzzle · Point & Click · Mouse Only
How long isHeal?
by Jesse Makkonen
2 hours
for the typical playerhalf of them between 1.5 hours and 3 hours
Short for an adventure game: 2 hours for the typical player, shorter than 1,965 of 2,083 adventure games here.
80% recommend it at 0 to 2 hours
89% recommend it at 2 to 5 hours
Do the first two hours of Heal tell you?
In the first two hours80%recommend it
After that90%recommend it
7 of every 20 thumbs-down came after the window had closed, 13 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 3 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 848 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
52% of its reviews were written inside Steam's two-hour refund window, and 80% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 33% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
2days
At an hour a night, you’d pass the typical player’s 2 hours on Thursday, October 22.
Half of its reviewers had played between 1.5 and 3 hours: Oct 22 to Oct 23 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Heal?

The filter
Complete Level Three
8 of every 100 players got to this one and no further.
They hold Complete Level Two and never earned it.
How this is counted
62% of the players who launched Heal hold Complete Level One, its first story achievement on Steam, and 41% hold Complete Level Seven, its last. The steepest drop comes between Complete Level Two (56%) and Complete Level Three (48%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Heal worth it?
Video Game Backlog
One hour, at list price
Heal
- Steam list price, US
- $6.99
- Typical player
- ÷ 2 h
- adventure game rate
- $2.22/h
- 2 h at that rate
- $4
List price. Not a sale price,
not what anyone paid.
Is Heal worth it? It depends.
Pricey per hour
A typical adventure game gives 1.6× the hours for the money
Loved
90% recommend it after the refund windowmost adventure games: 90%
How this is counted
At Steam's US list price of $6.99, the typical player's 2 hours come to $3.50 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At $3.50 an hour, Heal costs more per hour than 1578 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Heal?
Give the ball your Steam profile link or name. It reads the games you own most like Heal, how long each held you against the typical player, and how long Heal would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Heal?
1 in 3,480
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Heal
- Gorogoa2hours
Gorogoa
- Samsara Room2hours
Samsara Room
- Cube Escape: Paradox4hours
Cube Escape: Paradox
- Servant of the Lake5.5hours
Servant of the Lake
- DISTRAINT: Deluxe Edition3hours
DISTRAINT: Deluxe Edition
- The Room3.5hours
The Room
- The Beginner's Guide1.5hours
The Beginner's Guide
- The Almost Gone4hours
The Almost Gone
- TSIOQUE3.5hours
TSIOQUE
- HER TREES : PUZZLE DREAM2.5hours
HER TREES : PUZZLE DREAM
- Decay - The Mare3.5hours
Decay - The Mare
- Lost in Play5.5hours
Lost in Play
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.





