2006 · FPS · Shooter · Sci-fi
How long isHalf-Life Deathmatch: Source?
by Valve
1 hour
for the typical playerhalf of them between 30 minutes and 3.5 hours
Half-Life Deathmatch: Source among the 34 arena shooters here
The whole tier list#34
of 34
ranked by owners here who played past two hours
- 2%
- got past 2 hours
- −15 on the kind's 17%
- 0%
- past 20 hours
- about the kind's 2%
- 8%
- launched it
- −27 on the kind's 35%
- 1,142
- libraries own it
- 1 in 2 of the 2,483 read here
Next to it in the ranking
Mostly left in the box: 91% of the owners here never launched it, more than for 24 of 24 arena shooters.
70% recommend it at 0 to 2 hours
83% recommend it at 2 to 5 hours
88% recommend it at 5 to 10 hours
83% recommend it at 10 to 20 hours
Does Half-Life Deathmatch: Source hold up?
Holds steady
Do the first two hours of Half-Life Deathmatch: Source tell you?
In the first two hours70%recommend it
After that85%recommend it
24 in 100 said no: 6 after the window had closed, 18 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 1 hour or less when they gave their verdict. The middle half sat between 30 minutes and 3.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,590 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 83% and 88% recommend it at every stage past the first two hours.
64% of its reviews were written inside Steam's two-hour refund window, and 70% of those recommend it. After the window, 85% do. Of the players who gave it a thumbs-down, 23% were already past the window; the typical thumbs-down came 45 minutes in.
When would you get there?
Tonight
At an hour a night, you’d pass the typical player’s 1 hour tonight.
Half of its reviewers had played between 30 minutes and 3.5 hours: tonight to Nov 18 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Half-Life Deathmatch: Source worth it?
Video Game Backlog
One hour, at list price
Half-Life Deathmatch: Source
- Steam list price, US
- $9.99
- Typical player
- ÷ 1 h
- arena shooter rate
- $3.33/h
- 1 h at that rate
- $3
List price. Not a sale price,
not what anyone paid.
Is Half-Life Deathmatch: Source worth it? It depends.
Pricey per hour
A typical arena shooter gives 3× the hours for the money
Liked
85% recommend it after the refund windowmost arena shooters: 92%
Often left unplayed
9% of owners here have played itmost arena shooters: 60%
How this is counted
At Steam's US list price of $9.99, the typical player's 1 hour come to $9.99 an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. At $9.99 an hour, Half-Life Deathmatch: Source costs more per hour than 39 of 41 arena shooters here: the typical one of 41 arena shooters here charges $3.33.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (arena shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Half-Life Deathmatch: Source today?
In a collection
Valve Complete Pack, out on PC in 2011.
- PS32011in the collection
- Xbox 3602011in the collection
- todayPC2011in the collection
How this is counted
From IGDB, found by its Steam app: the machines Half-Life Deathmatch: Source came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Half-Life Deathmatch: Source?
Give the ball your Steam profile link or name. It reads the games you own most like Half-Life Deathmatch: Source, how long each held you against the typical player, and how long Half-Life Deathmatch: Source would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@player-33 holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Half-Life Deathmatch: Source?
1 in 242
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Half-Life Deathmatch: Source
Unreal Tournament: Game of the Year Edition
Half-Life Deathmatch, but six times the hours, and even better loved
Splitgate
Half-Life Deathmatch, but free to play, and seven times the hours
Loved · 91%Games like Splitgate
Quake III Arena
Half-Life Deathmatch, but four times the hours, and even better loved
Loved · 96%Games like Quake III Arena
Unreal Tournament 2004
Half-Life Deathmatch, but nine times the hours, and even better loved
Loved · 96%Games like Unreal Tournament 2004
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Half-Life Deathmatch: Source: a kind of game it is that Half-Life Deathmatch: Source is not, a feature its tags carry that Half-Life Deathmatch: Source's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.