2018 · Shooter · VR · Gun Customization
How long isGun Club VR?
by The Binary Mill
3.5 hours
for the typical playerhalf of them between 1 hour and 7.5 hours
Steep for its length: $5.71 an hour, dearer than 547 of 635 first-person shooters here.
54% recommend it at 0 to 2 hours
93% recommend it at 2 to 5 hours
Do the first two hours of Gun Club VR tell you?
In the first two hours54%recommend it
After that93%recommend it
5 of every 20 thumbs-down came after the window had closed, 15 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 7.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 704 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
34% of its reviews were written inside Steam's two-hour refund window, and 54% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 23% were already past the window; the typical thumbs-down came 45 minutes in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 3.5 hours on Sunday, October 25.
Half of its reviewers had played between 1 and 7.5 hours: tonight to Oct 29 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Gun Club VR worth it?
Video Game Backlog
One hour, at list price
Gun Club VR
- Steam list price, US
- $19.99
- Typical player
- ÷ 3.5 h
- first-person shooter rate
- $2.67/h
- 3.5 h at that rate
- $9
List price. Not a sale price,
not what anyone paid.
Is Gun Club VR worth it? It depends.
Pricey per hour
A typical first-person shooter gives 2.1× the hours for the money
Loved
93% recommend it after the refund windowmost first-person shooters: 89%
How this is counted
At Steam's US list price of $19.99, the typical player's 3.5 hours come to $5.71 an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. At $5.71 an hour, Gun Club VR costs more per hour than 547 of 635 first-person shooters here: the typical one of 635 first-person shooters here charges $2.67.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (first-person shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Gun Club VR?
Give the ball your Steam profile link or name. It reads the games you own most like Gun Club VR, how long each held you against the typical player, and how long Gun Club VR would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Gun Club VR?
1 in 3,498
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Gun Club VR
- Contractors VR5hours
Contractors VR
- Hot Dogs, Horseshoes & Hand Grenades21hours
Hot Dogs, Horseshoes & Hand Grenades
- Half-Life: Alyx11hours
Half-Life: Alyx
- Redmatch 25hours
Redmatch 2
- Zero Caliber VR5hours
Zero Caliber VR
- ZomDay3hours
ZomDay
- Bodycam5hours
Bodycam
- Loadout6hours
Loadout
- Line of Sight3hours
Line of Sight
- Pavlov VR15hours
Pavlov VR
- Resident Evil 7 Biohazard12hours
Resident Evil 7 Biohazard
- Aim Hero3.5hours
Aim Hero
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.