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2021 · Life Sim · Choices Matter · Story Rich

How long isGrowing Up?

by Vile Monarch

9 hours

for the typical playerhalf of them between 5 hours and 19 hours

Does Growing Up hold up?

Grows on people

Grows on you seal

81% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/growing-up#seals"><img src="https://www.videogamebacklog.com/game/growing-up/seal/grows-on-you.png" width="160" height="160" alt="Growing Up: Grows on you. 81% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 20–50 hours played."></a>

Do the first two hours of Growing Up tell you?

In the first two hours64%recommend it

After that88%recommend it

18 of every 20 thumbs-down came after the window had closed, 2 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 9 hours or less when they gave their verdict. The middle half sat between 5 hours and 19 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,770 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 81% recommend it at 2–5 hours, and 95% at 20–50 hours.

3% of its reviews were written inside Steam's two-hour refund window, and 64% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 92% were already past the window; the typical thumbs-down came 6 hours in.

When would you get there?

9days

At an hour a night, you’d pass the typical player’s 9 hours on Thursday, October 29.

Half of its reviewers had played between 5 and 19 hours: Oct 25 to Nov 8 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Growing Up?

The filter

All Grown Up!

5 of every 100 players got to this one and no further.

They hold Going through Changes and never earned it.

  1. Launched it100% launched it
  2. Hello World!Complete Baby Stage−397% hold it
  3. Leaving HomeComplete Preschool Stage−295% hold it
  4. The Big WorldComplete Elementary School Stage−590% hold it
  5. Going through ChangesComplete Middle School Stage−585% hold it
  6. All Grown Up!Complete a Life!Filtered −580% hold it
How this is counted

97% of the players who launched Growing Up hold Hello World!, its first story achievement on Steam, and 80% hold All Grown Up!, its last. The steepest drop comes between Going through Changes (85%) and All Grown Up! (80%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Growing Up worth it?

Is Growing Up worth it? Yes.

  • Good value

    1.4× the hours of a typical casual game, for the same money

  • Liked

    88% recommend it after the refund windowmost casual games: 92%

How this is counted

At Steam's US list price of $14.99, the typical player's 9 hours come to $1.67 an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At $1.67 an hour, Growing Up is cheaper per hour than 579 of 880 casual games here: the typical one of 880 casual games here charges $2.29, so the same $14.99 buys 1.4× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Growing Up?

Give the ball your Steam profile link or name. It reads the games you own most like Growing Up, how long each held you against the typical player, and how long Growing Up would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Growing Up?

  • 1 in 3,480

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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