2025 · RPG · Roguelite · Multiple Endings
How long isDRAPLINE?
by KANAWO
9 hours
for the typical playerhalf of them between 4.5 hours and 19 hours
Exceptionally loved: 98% recommend it past the refund window, better reviewed than 235 of 249 roguelites here.
96% recommend it at 2 to 5 hours
98% recommend it at 5 to 10 hours
98% recommend it at 10 to 20 hours
99% recommend it at 20 to 50 hours
Does DRAPLINE hold up?
Holds steady

At least 95% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of DRAPLINE tell you?
In the first two hours90%recommend it
After that98%recommend it
How this is counted
Half of its Steam reviewers had played 9 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 19 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,700 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 96% and 99% recommend it at every stage past the first two hours.
6% of its reviews were written inside Steam's two-hour refund window, and 90% of those recommend it. After the window, 98% do.
When would you get there?
9days
At an hour a night, you’d pass the typical player’s 9 hours on Friday, October 30.
Half of its reviewers had played between 4.5 and 19 hours: Oct 26 to Nov 9 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in DRAPLINE?
Launched it 100%
Earned its most common achievement 90%
Earned a typical achievement 30%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is DRAPLINE worth it?
Video Game Backlog
One hour, at list price
DRAPLINE
- Steam list price, US
- $12.99
- Typical player
- ÷ 9 h
- roguelite rate
- $2.00/h
- 9 h at that rate
- $18
List price. Not a sale price,
not what anyone paid.
Is DRAPLINE worth it? Yes.
Good value
1.4× the hours of a typical roguelite, for the same money
Loved
98% recommend it after the refund windowmost roguelites: 89%
How this is counted
At Steam's US list price of $12.99, the typical player's 9 hours come to $1.44 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At $1.44 an hour, DRAPLINE is cheaper per hour than 178 of 249 roguelites here: the typical one of 249 roguelites here charges $2.00, so the same $12.99 buys 1.4× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (roguelites) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like DRAPLINE?
Give the ball your Steam profile link or name. It reads the games you own most like DRAPLINE, how long each held you against the typical player, and how long DRAPLINE would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like DRAPLINE
- ATRI -My Dear Moments-10hours
ATRI -My Dear Moments-
- CLANNAD16hours
CLANNAD
- Everlasting Summer14hours
Everlasting Summer
- Summer Pockets21hours
Summer Pockets
- LoveChoice2hours
LoveChoice
- Doki Doki Literature Club5hours
Doki Doki Literature Club
- Go! Go! Nippon! ~My First Trip to Japan~3.5hours
Go! Go! Nippon! ~My First Trip to Japan~
- DATE A LIVE: Rio Reincarnation8.5hours
DATE A LIVE: Rio Reincarnation
- YOU and ME and HER: A Love Story12hours
YOU and ME and HER: A Love Story
- Lucy -The Eternity She Wished For-6hours
Lucy -The Eternity She Wished For-
- Aokana - Four Rhythms Across the Blue24hours
Aokana - Four Rhythms Across the Blue
- Date Everything!12hours
Date Everything!
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.