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GRID 2 cover

2013 · Racing · Sports

GRID 2

by Codemasters Racing

Hours played

How long do people play GRID 2?

Half of its Steam reviewers had played 8 hours or less when they gave their verdict. The middle half sat between 3 hours and 20 hours.

First 2 h

68%

Steam refund window closes

2–5 h

84%

5–10 h

88%

10–20 h

89%

20–50 h

90%

50–100 h

92%

100–200 h

93%

200–500 h

95%

500 h and up

under 1%

One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 29,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

Does GRID 2 hold up?

It grows on people: 84% recommend it at 2–5 hours, and 95% at 200–500 hours.

The refund window

Do the first two hours of GRID 2 tell you?

20% of its reviews were written inside Steam's two-hour refund window, and 68% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 61% were already past the window; the typical thumbs-down came 3.5 hours in.

Out of every 20 thumbs-down, 8 came while a refund was still possible and 12 after the window had closed.

Seal

GRID 2 grows on you

Grows on you seal

Grows on you

84% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 200–500 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site

Download PNG
<a href="https://www.videogamebacklog.com/game/grid-2#seals"><img src="https://www.videogamebacklog.com/game/grid-2/seal/grows-on-you.png" width="160" height="160" alt="GRID 2: Grows on you. 84% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 200–500 hours played."></a>

Where players stop

How far do players get in GRID 2?

76% of the players who launched GRID 2 hold Here's My Number, Call Me Maybe?, its first story achievement on Steam, and 8.9% hold The World's Greatest, its last. The steepest drop comes between Here's My Number, Call Me Maybe? (76%) and That New Showroom Smell (27%).

Launched it

100%

Here's My Number, Call Me Maybe?

You returned Callahan's call and became his poster boy for the World Series of Racing.

76%

The wall · 49 of every 100 get no further

That New Showroom Smell

Having wowed the crowds in America, it's time to upgrade your digs.

27%

Oriental Express

Look out Asia, here we come.

19%

Going Global

The WSR goes from regional to global thanks to your impressive form.

15%

Even Balboa Had a Montage

The WSR is so big now that it's even getting montages on TV. You've made it to the big time!

11%

The World's Greatest

Congratulations, you have become the ultimate WSR champion. What an investment!

8.9%

One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.

Everyone's copy

12 of 35 copies here were never launched

In 35 libraries here. 12 never launched it; the typical player who did put in 3.4 h.

One case is one library's copy; the fuller it is, the more hours on it.PlayedNever launched

Name 100

How well it's remembered

Named in 0.2% of Name 100 runs, about 1 in 485: people remember it when asked to name 100 games from memory.

Paste your Steam profile to see every game you own but never launched.