Hours played
How long do people play GRID 2?
Half of its Steam reviewers had played 8 hours or less when they gave their verdict. The middle half sat between 3 hours and 20 hours.
First 2 h
68% recommend
2–5 h
84% recommend
5–10 h
88% recommend
10–20 h
89% recommend
20–50 h
90% recommend
50–100 h
92% recommend
100–200 h
93% recommend
200–500 h
95% recommend
500 h and up
One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 29,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
Does GRID 2 hold up?
It grows on people: 84% recommend it at 2–5 hours, and 95% at 200–500 hours.
The refund window
Do the first two hours of GRID 2 tell you?
20% of its reviews were written inside Steam's two-hour refund window, and 68% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 61% were already past the window; the typical thumbs-down came 3.5 hours in.
Out of every 20 thumbs-down, 8 came while a refund was still possible and 12 after the window had closed.
Seal
GRID 2 grows on you

Grows on you
84% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 200–500 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/grid-2#seals"><img src="https://www.videogamebacklog.com/game/grid-2/seal/grows-on-you.png" width="160" height="160" alt="GRID 2: Grows on you. 84% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 200–500 hours played."></a>Where players stop
How far do players get in GRID 2?
76% of the players who launched GRID 2 hold Here's My Number, Call Me Maybe?, its first story achievement on Steam, and 8.9% hold The World's Greatest, its last. The steepest drop comes between Here's My Number, Call Me Maybe? (76%) and That New Showroom Smell (27%).
Launched it
100%
Here's My Number, Call Me Maybe?
You returned Callahan's call and became his poster boy for the World Series of Racing.
76% hold it
The wall · 49 of every 100 get no further
That New Showroom Smell
Having wowed the crowds in America, it's time to upgrade your digs.
27% hold it
Oriental Express
Look out Asia, here we come.
19% hold it
Going Global
The WSR goes from regional to global thanks to your impressive form.
15% hold it
Even Balboa Had a Montage
The WSR is so big now that it's even getting montages on TV. You've made it to the big time!
11% hold it
The World's Greatest
Congratulations, you have become the ultimate WSR champion. What an investment!
8.9% hold it
One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.
Everyone's copy
12 of 35 copies here were never launched
In 35 libraries here. 12 never launched it; the typical player who did put in 3.4 h.
Name 100
How well it's remembered
Named in 0.2% of Name 100 runs, about 1 in 485: people remember it when asked to name 100 games from memory.