Video Game Backlog

2024 · Precision Platformer · 3D Platformer · Dynamic Narration

How long isGet To Work?

by Isto Inc.

7.5 hours

for the typical playerhalf of them between 3.5 hours and 15 hours

Get To Work cover

Does Get To Work hold up?

Grows on people

Grows on you seal

85% of its Steam reviewers recommend it at 2–5 hours played, and 96% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Do the first two hours of Get To Work tell you?

In the first two hours75%recommend it

After that91%recommend it

11 in 100 said no: 8 after the window had closed, 3 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 15 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,690 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 85% recommend it at 2–5 hours, and 96% at 20–50 hours.

14% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 69% were already past the window; the typical thumbs-down came 4 hours in.

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When would you get there?

8days

At an hour a night, you’d pass the typical player’s 7.5 hours on Sunday, November 22.

Half of its reviewers had played between 3.5 and 15 hours: Nov 18 to Nov 29 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Get To Work?

The filter

The Strongest Handshake in the World

67 of every 100 players got to this one and no further.

They hold Participation Trophy and never earned it.

  1. Launched it100% launched it
  2. Participation TrophyGet out of bed−298% hold it
  3. The Strongest Handshake in the WorldRecover from the interviewFiltered −6731% hold it
  4. Get To WorkBeat the game−1714% hold it
How this is counted

98% of the players who launched Get To Work hold Participation Trophy, its first story achievement on Steam, and 14% hold Get To Work, its last. The steepest drop comes between Participation Trophy (98%) and The Strongest Handshake in the World (31%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Get To Work worth it?

Is Get To Work worth it? Yes.

  • Good value

    1.4× the hours of a typical precision platformer, for the same money

  • Loved

    91% recommend it after the refund windowmost precision platformers: 91%

  • Gets played

    97% of owners here have played itmost precision platformers: 70%

How this is counted

At Steam's US list price of $12.99, the typical player's 7.5 hours come to $1.73 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $1.73 an hour, Get To Work is cheaper per hour than 71 of 104 precision platformers here: the typical one of 104 precision platformers here charges $2.50, so the same $12.99 buys 1.4× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (precision platformers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Get To Work today?

On Xbox Series and PC

Its own release still plays there: no collection or remaster needed.

  1. todayXbox Series2024
  2. todayPC2024
How this is counted

From IGDB, found by its Steam app: the machines Get To Work came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Get To Work?

Give the ball your Steam profile link or name. It reads the games you own most like Get To Work, how long each held you against the typical player, and how long Get To Work would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@andrevictor holds this page

  1. 1st@andrevictor28 h
  2. 2nd@showyjozy1.4 h
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Get To Work?

  • 1 in 42

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Get To Work

  1. 1

    Jump King

    Get To Work, but psychological horror, and pixel art

    Loved · 90%Games like Jump King

  2. 2

    A Difficult Game About Climbing

    Get To Work, but psychological horror, and physics-driven

    Liked · 87%Games like A Difficult Game About Climbing

  3. 3

    BETON BRUTAL

    Get To Work, but with parkour, and post-apocalyptic

    Loved · 94%Games like BETON BRUTAL

  4. 4

    White Knuckle

    Get To Work, but a horror game, and a roguelite

    Loved · 98%Games like White Knuckle

  5. 5

    I Am Fish

    Get To Work, but cute, and more divisive

    Mixed · 73%Games like I Am Fish

  6. 6

    Crash Bandicoot 4: It’s About Time

    Get To Work, but cartoony

All 30 games like Get To Work, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Get To Work: a kind of game it is that Get To Work is not, a feature its tags carry that Get To Work's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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