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Four Last Things cover

2017 · Point & Click · Historical · Medieval

How long isFour Last Things?

by Joe Richardson

2 hours

for the typical playerhalf of them between 1.5 hours and 3 hours

Do the first two hours of Four Last Things tell you?

In the first two hours93%recommend it

After that98%recommend it

How this is counted

Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 3 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,680 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

42% of its reviews were written inside Steam's two-hour refund window, and 93% of those recommend it. After the window, 98% do.

When would you get there?

2days

At an hour a night, you’d pass the typical player’s 2 hours on Thursday, October 22.

Half of its reviewers had played between 1.5 and 3 hours: Oct 22 to Oct 23 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Four Last Things?

The filter

Envy

27 of every 100 players got to this one and no further.

They hold Forbidden Fruit and never earned it.

  1. Launched it100% launched it
  2. Forbidden FruitYou must not eat fruit from the tree that is in the middle of the garden, and you must not touch it, or you will die. Genesis 3:3−1387% hold it
  3. EnvyFiltered −2760% hold it
  4. SlothHard-working hands gain control, but lazy hands do slave labor. Proverbs 12:24−753% hold it
  5. GreedWhoever loves money never has enough; whoever loves wealth is never satisfied with their income. Ecclesiastes 5:1053% hold it
  6. Pride−251% hold it
  7. LustSo I say, walk by the Spirit, and you will not gratify the desires of the flesh. Galatians 5:16−249% hold it
  8. WrathFools give full vent to their rage, but the wise bring calm in the end. Proverbs 29:11−148% hold it
  9. Leap of FaithFor God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life. John 3:16−147% hold it
  10. Eternal DamnationBe sober, be vigilant; because your adversary the devil, as a roaring lion, walketh about, seeking whom he may devour. Peter 5:847% hold it
  11. GluttonyBe not among drunkards or among gluttonous eaters of meat. Proverbs 23:2047% hold it
How this is counted

87% of the players who launched Four Last Things hold Forbidden Fruit, its first story achievement on Steam, and 47% hold Gluttony, its last. The steepest drop comes between Forbidden Fruit (87%) and Envy (60%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Four Last Things worth it?

Is Four Last Things worth it? It depends.

  • Pricey per hour

    A typical adventure game gives 2.2× the hours for the money

  • Loved

    98% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $9.99, the typical player's 2 hours come to $5.00 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At $5.00 an hour, Four Last Things costs more per hour than 1863 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Four Last Things?

Give the ball your Steam profile link or name. It reads the games you own most like Four Last Things, how long each held you against the typical player, and how long Four Last Things would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@veliallast1.1 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

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