Video Game Backlog

2017 · Base Building · Physics · Destruction

How long isForts?

by EarthWork Games

16 hours

for the typical playerhalf of them between 6.5 hours and 44 hours

Forts among the 199 real-time strategy games here

The whole tier list
APlayed tier

#20

of 199

ranked by owners here who played past two hours

59%
got past 2 hours
+24 on the kind's 34%
13%
past 20 hours
+7 on the kind's 6%
73%
launched it
+24 on the kind's 49%
150
libraries own it
1 in 17 of the 2,483 read here
Forts ↓
#1 Age of Empires II (2013)#199
27% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Forts hold up?

Wears thin

Do the first two hours of Forts tell you?

In the first two hours63%recommend it

After that93%recommend it

8 in 100 said no: 6 after the window had closed, 2 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 16 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 44 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 25,600 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It is recommended most by players at 20–50 hours: 95% of them. Among players past 500 hours that falls to 89%.

5% of its reviews were written inside Steam's two-hour refund window, and 63% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 77% were already past the window; the typical thumbs-down came 7.5 hours in.

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When would you get there?

16days

At an hour a night, you’d pass the typical player’s 16 hours on Monday, November 30.

Half of its reviewers had played between 6.5 and 44 hours: Nov 21 to Dec 28 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Forts?

The filter

Bear in the Woods

14 of every 100 players got to this one and no further.

They hold Bird of Prey and never earned it.

  1. Launched it100% launched it
  2. Bird of PreyComplete part 1 of the campaign−6733% hold it
  3. Bear in the WoodsComplete part 2 of the campaignFiltered −1419% hold it
  4. Dragon FireComplete part 3 of the campaign−118.3% hold it
  5. RigourousComplete all campaign missions−16.6% hold it
  6. World DominationReach the end of the campaign−16.1% hold it
How this is counted

33% of the players who launched Forts hold Bird of Prey, its first story achievement on Steam, and 6.1% hold World Domination, its last. The steepest drop comes between Bird of Prey (33%) and Bear in the Woods (19%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Forts worth it?

Is Forts worth it? Mostly.

  • Good value

    1.9× the hours of a typical real-time strategy game, for the same money

  • Loved

    93% recommend it after the refund windowmost real-time strategy games: 87%

  • Gets played

    73% of owners here have played itmost real-time strategy games: 59%

How this is counted

At Steam's US list price of $14.99, the typical player's 16 hours come to 94¢ an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. At 94¢ an hour, Forts is cheaper per hour than 176 of 233 real-time strategy games here: the typical one of 233 real-time strategy games here charges $1.75, so the same $14.99 buys 1.9× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (real-time strategy games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Forts today?

On PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2017
How this is counted

From IGDB, found by its Steam app: the machines Forts came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Forts?

Give the ball your Steam profile link or name. It reads the games you own most like Forts, how long each held you against the typical player, and how long Forts would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@ur-disproven holds this page

  1. 1st@ur-disproven109 h
  2. 2nd@danonyyy54 h
  3. 3rd@hiroyuki1.2 h

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Forts?

  • 1 in 454

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Forts

  1. 1

    Besiege

    Forts, but a puzzle game, and medieval

    Loved · 95%Games like Besiege

  2. 2

    People Playground

    Forts, but single-player, and gorier

    Loved · 98%Games like People Playground

  3. 3

    FORTIFY

    Forts, but co-op

    Loved · 94%

  4. 4

    Scrap Mechanic

    Forts, but a survival crafting game, and twice the hours

    Loved · 92%Games like Scrap Mechanic

  5. 5

    Fireworks Mania - An Explosive Simulator

    Forts, but a hobby sim, and half the hours

  6. 6

    Brick Rigs

    Forts, but open world, and with driving

    Loved · 95%Games like Brick Rigs

All 30 games like Forts, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Forts: a kind of game it is that Forts is not, a feature its tags carry that Forts's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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