2020 · Sandbox · Building · Exploration
How long isFireworks Mania - An Explosive Simulator?
by Laumania ApS
6.5 hours
for the typical playerhalf of them between 3.5 hours and 16 hours
Exceptionally loved: 98% recommend it past the refund window; most casual games here, 92%.
91% recommend it at 0 to 2 hours
98% recommend it at 2 to 5 hours
98% recommend it at 5 to 10 hours
98% recommend it at 10 to 20 hours
98% recommend it at 20 to 50 hours
99% recommend it at 50 to 100 hours
Does Fireworks Mania - An Explosive Simulator hold up?
Holds steady

At least 97% of its Steam reviewers recommend it at every stage from 2 to 100 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/fireworks-mania-an-explosive-simulator#seals"><img src="https://www.videogamebacklog.com/game/fireworks-mania-an-explosive-simulator/seal/holds-up.png" width="160" height="160" alt="Fireworks Mania - An Explosive Simulator: Holds up. At least 97% of its Steam reviewers recommend it at every stage from 2 to 100 hours played."></a>Do the first two hours of Fireworks Mania - An Explosive Simulator tell you?
In the first two hours91%recommend it
After that98%recommend it
12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 16 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 8,050 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 98% and 99% recommend it at every stage past the first two hours.
14% of its reviews were written inside Steam's two-hour refund window, and 91% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 60% were already past the window; the typical thumbs-down came 3.5 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 6.5 hours on Tuesday, October 27.
Half of its reviewers had played between 3.5 and 16 hours: Oct 24 to Nov 5 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Fireworks Mania - An Explosive Simulator worth it?
Video Game Backlog
One hour, at list price
Fireworks Mania - An Explosive Simulator
- Steam list price, US
- $14.99
- Typical player
- ÷ 6.5 h
- casual game rate
- $2.29/h
- 6.5 h at that rate
- $15
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Fireworks Mania - An Explosive Simulator worth it? Yes.
Fair price
About what a typical casual game charges: $2.31 an hour
Loved
98% recommend it after the refund windowmost casual games: 92%
How this is counted
At Steam's US list price of $14.99, the typical player's 6.5 hours come to $2.31 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. An hour of Fireworks Mania - An Explosive Simulator costs about what the typical one of 880 casual games here charges $2.29.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Fireworks Mania - An Explosive Simulator?
Give the ball your Steam profile link or name. It reads the games you own most like Fireworks Mania - An Explosive Simulator, how long each held you against the typical player, and how long Fireworks Mania - An Explosive Simulator would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
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How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.