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Fatal Twelve cover

2018 · Visual Novel · LGBTQ+ · Dating Sim

How long isFatal Twelve?

17 hours

for the typical playerhalf of them between 11 hours and 26 hours

How this is counted

Half of its Steam reviewers had played 17 hours or less when they gave their verdict. The middle half sat between 11 hours and 26 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,070 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

When would you get there?

17days

At an hour a night, you’d pass the typical player’s 17 hours on Saturday, November 7.

Half of its reviewers had played between 11 and 26 hours: Nov 1 to Nov 16 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Fatal Twelve?

The filter

Second Week

8 of every 100 players got to this one and no further.

They hold First Week and never earned it.

  1. Launched it100% launched it
  2. First Week−3862% hold it
  3. Second WeekFiltered −854% hold it
  4. Third Week−648% hold it
  5. Fourth Week−246% hold it
  6. Fifth Week−442% hold it
  7. Sixth Week42% hold it
  8. Seventh Week−240% hold it
  9. Eighth Week−139% hold it
  10. Ninth Week−138% hold it
  11. Tenth Week−137% hold it
  12. Twelfth Week−334% hold it
How this is counted

62% of the players who launched Fatal Twelve hold First Week, its first story achievement on Steam, and 34% hold Twelfth Week, its last. The steepest drop comes between First Week (62%) and Second Week (54%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Fatal Twelve worth it?

Is Fatal Twelve worth it? Yes.

  • Good value

    1.8× the hours of a typical visual novel, for the same money

  • Loved

    92% of its reviewers recommend itmost visual novels: 94%

How this is counted

At Steam's US list price of $19.99, the typical player's 17 hours come to $1.18 an hour. 92% of its Steam reviewers recommend it. At $1.18 an hour, Fatal Twelve is cheaper per hour than 301 of 376 visual novels here: the typical one of 376 visual novels here charges $2.11, so the same $19.99 buys 1.8× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Fatal Twelve?

Give the ball your Steam profile link or name. It reads the games you own most like Fatal Twelve, how long each held you against the typical player, and how long Fatal Twelve would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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