Hours played
How long do people play Far Cry 5?
Half of its Steam reviewers had played 23 hours or less when they gave their verdict. The middle half sat between 9.5 hours and 42 hours.
First 2 h
50% recommend
2–5 h
81% recommend
5–10 h
82% recommend
10–20 h
81% recommend
20–50 h
81% recommend
50–100 h
86% recommend
100–200 h
91% recommend
200–500 h
92% recommend
500 h and up
92% recommend
One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 191,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
Does Far Cry 5 hold up?
It grows on people: 81% recommend it at 2–5 hours, and 92% past 500 hours.
Is Far Cry 5 better now than at launch?
Its Steam reviews began in March 2018. Of those posted in the first 30 days, 70% recommend it; of those posted in the last 12 months, 83% do.
Mar 2018
70%
≈ 15,900 reviews
Now
83%
≈ 15,300 reviews
One token is 2% of the reviews first posted in its first 30 days, and in the last 12 months. Each counts with the verdict it carries today, so a review its author has since changed shows the new one. The biggest comebacks and falls.
The refund window
Do the first two hours of Far Cry 5 tell you?
3% of its reviews were written inside Steam's two-hour refund window, and 50% of those recommend it. After the window, 82% do. Of the players who gave it a thumbs-down, 91% were already past the window; the typical thumbs-down came 20 hours in.
Out of every 20 thumbs-down, 2 came while a refund was still possible and 18 after the window had closed.
Seals
Far Cry 5 earned two seals

Grows on you
81% of its Steam reviewers recommend it at 2–5 hours played, and 92% past 500 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/far-cry-5#seals"><img src="https://www.videogamebacklog.com/game/far-cry-5/seal/grows-on-you.png" width="160" height="160" alt="Far Cry 5: Grows on you. 81% of its Steam reviewers recommend it at 2–5 hours played, and 92% past 500 hours played."></a>
Comeback
70% of the Steam reviews posted in its first 30 days recommend it; 83% of those posted in the last 12 months do.
Earned when the Steam reviews of a game's last 12 months recommend it 10 points or more above those of its first 30 days, at 80% or higher, and the rise is still there between players with the same hours. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/far-cry-5#seals"><img src="https://www.videogamebacklog.com/game/far-cry-5/seal/comeback.png" width="160" height="160" alt="Far Cry 5: Comeback. 70% of the Steam reviews posted in its first 30 days recommend it; 83% of those posted in the last 12 months do."></a>Where players stop
How far do players get in Far Cry 5?
30% of the players who launched Far Cry 5 hold The Spark, its first story achievement on Steam, and 10% hold Together Forever, its last. The steepest drop comes between The Spark (30%) and You Are Wrath (20%).
Launched it
100%
The Spark
Complete the game intro by liberating Dutch’s island (Solo Campaign only).
30% hold it
The wall · 10 of every 100 get no further
You Are Wrath
Be deemed the Sin of Wrath (Solo Campaign only).
20% hold it
Kicking the Hornet's Nest
Trigger the wrath of a Herald (Solo Campaign only).
19% hold it
Walk The Path
Discover the Bliss (Solo Campaign only).
18% hold it
Saving Deputy Hudson
Save Deputy Hudson (Solo Campaign only).
17% hold it
Only You
Sucessfully complete the First Trial (Solo Campaign only).
17% hold it
Blissful
Save the Marshal from the Bliss (Solo Campaign only).
16% hold it
Saving Sheriff Whitehorse
Save Sheriff Whitehorse (Solo Campaign only).
14% hold it
Saving Deputy Pratt
Save Deputy Pratt (Solo Campaign only).
13% hold it
Together Forever
Get to the End (Solo Campaign only).
10% hold it
One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.
Everyone's copy
8 of 34 copies here were never launched
In 34 libraries here. 8 never launched it; the typical player who did put in 16 h. 2 finished it.
Name 100
How well it's remembered
Named in 2.0% of Name 100 runs, about 1 in 50: people remember it when asked to name 100 games from memory.