2006 · World War II · RTS · War
How long isFaces of War?
by Best Way
8 hours
for the typical playerhalf of them between 2.5 hours and 23 hours
Steady from start to finish: 90–95% of its reviewers recommend it at every stage past two hours.
75% recommend it at 0 to 2 hours
90% recommend it at 2 to 5 hours
92% recommend it at 10 to 20 hours
95% recommend it at 20 to 50 hours
Does Faces of War hold up?
Holds steady
Do the first two hours of Faces of War tell you?
In the first two hours75%recommend it
After that92%recommend it
11 of every 20 thumbs-down came after the window had closed, 9 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 8 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 23 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,220 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 90% and 95% recommend it at every stage past the first two hours.
22% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 53% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 8 hours on Thursday, October 29.
Half of its reviewers had played between 2.5 and 23 hours: Oct 24 to Nov 13 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Would you like Faces of War?
Give the ball your Steam profile link or name. It reads the games you own most like Faces of War, how long each held you against the typical player, and how long Faces of War would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Faces of War?
1 in 1,749
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Faces of War
- Men of War: Assault Squad 236hours
Men of War: Assault Squad 2
- Men of War: Assault Squad20hours
Men of War: Assault Squad
- Men of War: Condemned Heroes10hours
Men of War: Condemned Heroes
- Company of Heroes39hours
Company of Heroes
- Heroes & Generals16hours
Heroes & Generals
- Commandos: Behind Enemy Lines8hours
Commandos: Behind Enemy Lines
- Call to Arms - Gates of Hell: Ostfront45hours
Call to Arms - Gates of Hell: Ostfront
- Day of Infamy13hours
Day of Infamy
- Steel Division: Normandy 4416hours
Steel Division: Normandy 44
- Blitzkrieg 2 Anthology11hours
Blitzkrieg 2 Anthology
- Company of Heroes 243hours
Company of Heroes 2
- Commandos 2: Men of Courage6.5hours
Commandos 2: Men of Courage
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.