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Men of War: Condemned Heroes cover

2012 · World War II · RTS · War

How long isMen of War: Condemned Heroes?

by Fulqrum Publishing

10 hours

for the typical playerhalf of them between 3.5 hours and 22 hours

Do the first two hours of Men of War: Condemned Heroes tell you?

In the first two hours45%recommend it

After that77%recommend it

14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 22 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 798 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

16% of its reviews were written inside Steam's two-hour refund window, and 45% of those recommend it. After the window, 77% do. Of the players who gave it a thumbs-down, 68% were already past the window; the typical thumbs-down came 5.5 hours in.

When would you get there?

10days

At an hour a night, you’d pass the typical player’s 10 hours on Friday, October 30.

Half of its reviewers had played between 3.5 and 22 hours: Oct 24 to Nov 11 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Men of War: Condemned Heroes?

The filter

Soldier

25 of every 100 players got to this one and no further.

They hold Baptism by Fire and never earned it.

  1. Launched it100% launched it
  2. Baptism by FireSurvive the first engagement−3367% hold it
  3. SoldierComplete the "Flanking Blow" missionFiltered −2542% hold it
  4. AssistComplete the "Icy Font" mission−1329% hold it
  5. VeteranComplete the "Reckless Advance" mission−227% hold it
  6. ImpetuousComplete the "Perilous Crossing" mission−126% hold it
  7. For CourageComplete the "Boundless Valor" mission−521% hold it
  8. EncirclementComplete the "Closing the Circle" mission−318% hold it
  9. King of the HillComplete the "Point of Command" mission−216% hold it
  10. LiberatorComplete the "Making the Fortress Fall" mission−115% hold it
  11. Medal for Military MeritComplete the "Final Combat" mission−213% hold it
  12. Order of the Red StarRepay your debt to the Motherland−112% hold it
How this is counted

67% of the players who launched Men of War: Condemned Heroes hold Baptism by Fire, its first story achievement on Steam, and 12% hold Order of the Red Star, its last. The steepest drop comes between Baptism by Fire (67%) and Soldier (42%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Men of War: Condemned Heroes worth it?

Is Men of War: Condemned Heroes worth it? Yes.

  • A steal

    2.1× the hours of a typical real-time tactics game, for the same money

  • Mixed

    77% recommend it after the refund windowmost real-time tactics games: 86%

How this is counted

At Steam's US list price of $7.99, the typical player's 10 hours come to 80¢ an hour. Past the two-hour refund window, 77% of its Steam reviewers recommend it. At 80¢ an hour, Men of War: Condemned Heroes is cheaper per hour than 92 of 122 real-time tactics games here: the typical one of 122 real-time tactics games here charges $1.67, so the same $7.99 buys 2.1× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (real-time tactics games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Men of War: Condemned Heroes?

Give the ball your Steam profile link or name. It reads the games you own most like Men of War: Condemned Heroes, how long each held you against the typical player, and how long Men of War: Condemned Heroes would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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