2020 · Horror · Puzzle · Investigation
How long isEscape Room - The Sick Colleague?
by Bitbeast Games
2 hours
for the typical playerhalf of them between 1 hour and 3 hours
Over in an evening: half its reviewers had played 2 hours or less.
73% recommend it at 0 to 2 hours
90% recommend it at 2 to 5 hours
93% recommend it at 5 to 10 hours
How this is counted
Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 1 hour and 3 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 12,800 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
When would you get there?
2days
At an hour a night, you’d pass the typical player’s 2 hours on Monday, November 16.
Half of its reviewers had played between 1 and 3 hours: tonight to Nov 17 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Escape Room - The Sick Colleague?

The filter
Fashion czar
12 of every 100 players got to this one and no further.
They hold Desk offender and never earned it.
How this is counted
49% of the players who launched Escape Room - The Sick Colleague hold Desk offender, its first story achievement on Steam, and 27% hold File clerk, its last. The steepest drop comes between Desk offender (49%) and Fashion czar (37%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Where can I play Escape Room - The Sick Colleague today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2020
How this is counted
From IGDB, found by its Steam app: the machines Escape Room - The Sick Colleague came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Escape Room - The Sick Colleague?
Give the ball your Steam profile link or name. It reads the games you own most like Escape Room - The Sick Colleague, how long each held you against the typical player, and how long Escape Room - The Sick Colleague would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@neo holds this page
- 1st
@neo4.9 h - 2nd
@hermes3.8 h - 3rd
@nervoser-owo2.8 h - 4th
@pr-xy2.1 h - 5th
@naik1658 min - 6th
@brainflame39 min - 7th
@astro19 min
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
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How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Escape Room - The Sick Colleague: a kind of game it is that Escape Room - The Sick Colleague is not, a feature its tags carry that Escape Room - The Sick Colleague's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.









