2014 · Zombies · Survival · Open World
How long isEscape Dead Island?
7 hours
for the typical playerhalf of them between 4 hours and 12 hours
Poorly received: only 62% recommend it past the refund window, reviewed worse than 245 of 267 survival games here.
57% recommend it at 0 to 2 hours
57% recommend it at 2 to 5 hours
61% recommend it at 5 to 10 hours
63% recommend it at 10 to 20 hours
Does Escape Dead Island hold up?
Holds steady
Do the first two hours of Escape Dead Island tell you?
In the first two hours57%recommend it
After that62%recommend it
17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 4 hours and 12 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,760 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 57% and 63% recommend it at every stage past the first two hours.
13% of its reviews were written inside Steam's two-hour refund window, and 57% of those recommend it. After the window, 62% do. Of the players who gave it a thumbs-down, 85% were already past the window; the typical thumbs-down came 6.5 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 7 hours on Wednesday, October 28.
Half of its reviewers had played between 4 and 12 hours: Oct 25 to Nov 2 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Escape Dead Island?

The filter
Sign Of Good Faith
18 of every 100 players got to this one and no further.
They hold Live Together, Die Alone and never earned it.
How this is counted
70% of the players who launched Escape Dead Island hold Undercover, its first story achievement on Steam, and 19% hold Mind Over Mind, its last. The steepest drop comes between Live Together, Die Alone (46%) and Sign Of Good Faith (28%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Escape Dead Island worth it?
Video Game Backlog
One hour, at list price
Escape Dead Island
- Steam list price, US
- $14.99
- Typical player
- ÷ 7 h
- survival game rate
- $2.00/h
- 7 h at that rate
- $14
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Escape Dead Island worth it? It depends.
Fair price
About what a typical survival game charges: $2.14 an hour
Divisive
62% recommend it after the refund windowmost survival games: 85%
How this is counted
At Steam's US list price of $14.99, the typical player's 7 hours come to $2.14 an hour. Past the two-hour refund window, 62% of its Steam reviewers recommend it. An hour of Escape Dead Island costs about what the typical one of 267 survival games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (survival games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Escape Dead Island?
Give the ball your Steam profile link or name. It reads the games you own most like Escape Dead Island, how long each held you against the typical player, and how long Escape Dead Island would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@foxworks holds this page
- 1st
@foxworks2.6 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Escape Dead Island
- Dead Island Definitive Edition10hours
Dead Island Definitive Edition
- The Evil Within 216hours
The Evil Within 2
- The Evil Within15hours
The Evil Within
- Resident Evil Revelations11hours
Resident Evil Revelations
- Resident Evil Revelations 27.5hours
Resident Evil Revelations 2
- Friday the 13th: The Game9.5hours
Friday the 13th: The Game
- No More Room in Hell10hours
No More Room in Hell
- Daymare: 19988hours
Daymare: 1998
- Dying Light25hours
Dying Light
- Desolate7.5hours
Desolate
- State of Decay18hours
State of Decay
- Infestation: The New Z8.5hours
Infestation: The New Z
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.









