Video Game BacklogAnalyze your library
Escape Dead Island cover

2014 · Zombies · Survival · Open World

How long isEscape Dead Island?

7 hours

for the typical playerhalf of them between 4 hours and 12 hours

Does Escape Dead Island hold up?

Holds steady

Do the first two hours of Escape Dead Island tell you?

In the first two hours57%recommend it

After that62%recommend it

17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 4 hours and 12 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,760 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 57% and 63% recommend it at every stage past the first two hours.

13% of its reviews were written inside Steam's two-hour refund window, and 57% of those recommend it. After the window, 62% do. Of the players who gave it a thumbs-down, 85% were already past the window; the typical thumbs-down came 6.5 hours in.

When would you get there?

7days

At an hour a night, you’d pass the typical player’s 7 hours on Wednesday, October 28.

Half of its reviewers had played between 4 and 12 hours: Oct 25 to Nov 2 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Escape Dead Island?

The filter

Sign Of Good Faith

18 of every 100 players got to this one and no further.

They hold Live Together, Die Alone and never earned it.

  1. Launched it100% launched it
  2. UndercoverComplete the prologue.−3070% hold it
  3. Bon VoyageComplete Mission 1 - Smooth Sailing.−466% hold it
  4. Welcome To The JungleComplete Mission 2 - One Less Boat.−363% hold it
  5. Hard RainComplete Mission 3 - Echoes.−657% hold it
  6. A For EffortComplete Mission 4 - Marathon.−552% hold it
  7. Live Together, Die AloneComplete Mission 5 - A Fighting Chance.−646% hold it
  8. Sign Of Good FaithComplete Mission 6 - Stories of the Dead.Filtered −1828% hold it
  9. AutodefenestrationComplete Mission 7 - Beauty and the Beast.−325% hold it
  10. Crossing the Rubicon.Complete Mission 10 - Faith.−322% hold it
  11. What A Trip!Complete the game.−319% hold it
  12. Mind Over MindComplete Mission 11 - Deliverance.19% hold it
How this is counted

70% of the players who launched Escape Dead Island hold Undercover, its first story achievement on Steam, and 19% hold Mind Over Mind, its last. The steepest drop comes between Live Together, Die Alone (46%) and Sign Of Good Faith (28%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Escape Dead Island worth it?

Is Escape Dead Island worth it? It depends.

  • Fair price

    About what a typical survival game charges: $2.14 an hour

  • Divisive

    62% recommend it after the refund windowmost survival games: 85%

How this is counted

At Steam's US list price of $14.99, the typical player's 7 hours come to $2.14 an hour. Past the two-hour refund window, 62% of its Steam reviewers recommend it. An hour of Escape Dead Island costs about what the typical one of 267 survival games here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (survival games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Escape Dead Island?

Give the ball your Steam profile link or name. It reads the games you own most like Escape Dead Island, how long each held you against the typical player, and how long Escape Dead Island would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@foxworks holds this page

  1. 1st@foxworks2.6 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Games like Escape Dead Island