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Daymare: 1998 cover

2019

Daymare: 1998

Would you like Daymare: 1998?

Give the ball your Steam profile link or name. It reads the games you own most like Daymare: 1998, how long each held you against the typical player, and how long Daymare: 1998 would take you. Public profiles only. No account needed, and no library is saved.

Nobody holds this page yet

  1. 1stopen– – –
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Where do players get filtered in Daymare: 1998?

The filter

Chapter 2

18 of every 100 players got to this one and no further.

They hold Chapter 1 and never earned it.

  1. Launched it100% launched it
  2. Chapter 1Complete chapter one−5644% hold it
  3. Chapter 2Complete chapter twoFiltered −1826% hold it
  4. Chapter 3Complete chapter three−521% hold it
  5. Chapter 4Complete chapter four−120% hold it
  6. Chapter 5Complete chapter five−416% hold it

How far do players get in Daymare: 1998?

44% of the players who launched Daymare: 1998 hold Chapter 1, its first story achievement on Steam, and 16% hold Chapter 5, its last. The steepest drop comes between Chapter 1 (44%) and Chapter 2 (26%).

Did everyone who owns Daymare: 1998 play it?

3 of 4

copies in the libraries here never launched it

One case is one library's copy, lit as far as its hours go. The typical one that was played has 14 h on it.Never launched

How this page counts

Where players stop
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
The crystal ball
It reads the Steam library you give it: the games you own that are like this one, by the same measure as the shelf of games like it, and your hours on each against the typical player's. It glows when most of them kept you past the typical player and dims when most lost you before half of them. It never gives a score: a library says little about a game that the game's own players have not already said. Nothing of the library is kept.