2011 · FPS · Aliens · Sci-fi
How long isDuke Nukem Forever?
by Gearbox Software
8.5 hours
for the typical playerhalf of them between 3.5 hours and 16 hours
Duke Nukem Forever among the 563 first-person shooters here
The whole tier list#345
of 563
ranked by owners here who played past two hours
- 30%
- got past 2 hours
- −10 on the kind's 40%
- 2%
- past 20 hours
- −10 on the kind's 12%
- 46%
- launched it
- −12 on the kind's 58%
- 174
- libraries own it
- 1 in 14 of the 2,477 read here
Next to it in the ranking
A brick wall partway in: one story step stops 39 in 100 of the players who launched it.
51% recommend it at 0 to 2 hours
62% recommend it at 2 to 5 hours
67% recommend it at 5 to 10 hours
76% recommend it at 10 to 20 hours
84% recommend it at 20 to 50 hours
92% recommend it at 50 to 100 hours
Does Duke Nukem Forever hold up?
Grows on people
Do the first two hours of Duke Nukem Forever tell you?
In the first two hours51%recommend it
After that73%recommend it
31 in 100 said no: 23 after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 8.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 16 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 11,700 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 62% recommend it at 2–5 hours, and 92% at 50–100 hours.
16% of its reviews were written inside Steam's two-hour refund window, and 51% of those recommend it. After the window, 73% do. Of the players who gave it a thumbs-down, 74% were already past the window; the typical thumbs-down came 5.5 hours in.
When would you get there?
9days
At an hour a night, you’d pass the typical player’s 8.5 hours on Monday, November 23.
Half of its reviewers had played between 3.5 and 16 hours: Nov 18 to Nov 30 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Duke Nukem Forever?

The filter
Pit Champion
39 of every 100 players got to this one and no further.
They hold One-Eyed Freak and never earned it.
How this is counted
89% of the players who launched Duke Nukem Forever hold One-Eyed Freak, its first story achievement on Steam, and 23% hold Piece of Cake, its last. The steepest drop comes between One-Eyed Freak (89%) and Pit Champion (50%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Duke Nukem Forever worth it?
Video Game Backlog
One hour, at list price
Duke Nukem Forever
- Steam list price, US
- $19.99
- Typical player
- ÷ 8.5 h
- first-person shooter rate
- $2.73/h
- 8.5 h at that rate
- $23
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Duke Nukem Forever worth it? It depends.
Fair price
About what a typical first-person shooter charges: $2.35 an hour
Mixed
73% recommend it after the refund windowmost first-person shooters: 89%
Often left unplayed
46% of owners here have played itmost first-person shooters: 63%
How this is counted
At Steam's US list price of $19.99, the typical player's 8.5 hours come to $2.35 an hour. Past the two-hour refund window, 73% of its Steam reviewers recommend it. An hour of Duke Nukem Forever costs about what the typical one of 652 first-person shooters here charges $2.73.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (first-person shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Duke Nukem Forever today?
In a collection
Duke Nukem Forever Collection, out on PC in 2012.
- PS32011
- Xbox 3602011
- todayPC2012in the collection
How this is counted
From IGDB, found by its Steam app: the machines Duke Nukem Forever came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Duke Nukem Forever?
Give the ball your Steam profile link or name. It reads the games you own most like Duke Nukem Forever, how long each held you against the typical player, and how long Duke Nukem Forever would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@veliallast holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Duke Nukem Forever?
1 in 165
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Duke Nukem Forever
Serious Sam HD: The First Encounter
Duke Nukem Forever, but co-op
Bulletstorm: Full Clip Edition
Much the same as Duke Nukem Forever
Liked · 89%Games like Bulletstorm: Full Clip Edition
Alien Rage - Unlimited
Duke Nukem Forever, but harder, and half the hours
Mixed · 68%Games like Alien Rage - Unlimited
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Duke Nukem Forever: a kind of game it is that Duke Nukem Forever is not, a feature its tags carry that Duke Nukem Forever's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.





