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Downfall cover

2009 · Psychological Horror · Story Rich · Horror

How long isDownfall?

by Harvester Games

6.5 hours

for the typical playerhalf of them between 4.5 hours and 9.5 hours

Does Downfall hold up?

Holds steady

Holds up seal

At least 94% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/downfall#seals"><img src="https://www.videogamebacklog.com/game/downfall/seal/holds-up.png" width="160" height="160" alt="Downfall: Holds up. At least 94% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>

Do the first two hours of Downfall tell you?

In the first two hours70%recommend it

After that95%recommend it

16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 9.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,730 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 94% and 97% recommend it at every stage past the first two hours.

4% of its reviews were written inside Steam's two-hour refund window, and 70% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 78% were already past the window; the typical thumbs-down came 5 hours in.

When would you get there?

7days

At an hour a night, you’d pass the typical player’s 6.5 hours on Tuesday, October 27.

Half of its reviewers had played between 4.5 and 9.5 hours: Oct 25 to Oct 30 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Downfall?

The filter

Demon Slayer

18 of every 100 players got to this one and no further.

They hold Runaway Bride and never earned it.

  1. Launched it100% launched it
  2. Meet Joe DavisYou completed the tutorial−3763% hold it
  3. Found Between The FloorsYou explored all 4 floors of the hotel−1152% hold it
  4. The Only Monster Is YouJoe killed the Receptionist−349% hold it
  5. My Quiet HavenYou completed all the tasks in Helen Road49% hold it
  6. Piece By PieceYou settled the matter with four Sophie's49% hold it
  7. Bad KittyThe cat ran away from Young Joe−841% hold it
  8. Runaway BrideAgnes persuaded Ivy to join her−338% hold it
  9. Demon SlayerJoe killed AgnesFiltered −1820% hold it
How this is counted

63% of the players who launched Downfall hold Meet Joe Davis, its first story achievement on Steam, and 20% hold Demon Slayer, its last. The steepest drop comes between Runaway Bride (38%) and Demon Slayer (20%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Downfall worth it?

Is Downfall worth it? Yes.

  • Good value

    1.6× the hours of a typical adventure game, for the same money

  • Loved

    95% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $8.99, the typical player's 6.5 hours come to $1.38 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $1.38 an hour, Downfall is cheaper per hour than 1600 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22, so the same $8.99 buys 1.6× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Downfall?

Give the ball your Steam profile link or name. It reads the games you own most like Downfall, how long each held you against the typical player, and how long Downfall would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Downfall?

  • 1 in 1,740

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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