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Double Dragon IV cover

2017 · Retro · Beat 'em up · Local Co-Op

How long isDouble Dragon IV?

2 hours

for the typical playerhalf of them between 55 minutes and 5 hours

Do the first two hours of Double Dragon IV tell you?

In the first two hours47%recommend it

After that72%recommend it

7 of every 20 thumbs-down came after the window had closed, 13 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 55 minutes and 5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 826 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

48% of its reviews were written inside Steam's two-hour refund window, and 47% of those recommend it. After the window, 72% do. Of the players who gave it a thumbs-down, 37% were already past the window; the typical thumbs-down came 1.5 hours in.

When would you get there?

2days

At an hour a night, you’d pass the typical player’s 2 hours on Friday, October 23.

Half of its reviewers had played between 55 minutes and 5 hours: tonight to Oct 26 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Double Dragon IV?

The filter

STORY_CLEAR

17 of every 100 players got to this one and no further.

They hold OKADA_TOWER and never earned it.

  1. Launched it100% launched it
  2. GO_TO_JAPANComplete Mission 6.−4555% hold it
  3. OKADA_TOWERComplete Mission 8.−1342% hold it
  4. STORY_CLEARComplete all Missions.Filtered −1725% hold it
How this is counted

55% of the players who launched Double Dragon IV hold GO_TO_JAPAN, its first story achievement on Steam, and 25% hold STORY_CLEAR, its last. The steepest drop comes between OKADA_TOWER (42%) and STORY_CLEAR (25%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Double Dragon IV worth it?

Is Double Dragon IV worth it? Probably not.

  • Pricey per hour

    A typical beat 'em up gives 1.3× the hours for the money

  • Mixed

    72% recommend it after the refund windowmost beat 'em ups: 90%

How this is counted

At Steam's US list price of $6.99, the typical player's 2 hours come to $3.50 an hour. Past the two-hour refund window, 72% of its Steam reviewers recommend it. At $3.50 an hour, Double Dragon IV costs more per hour than 72 of 114 beat 'em ups here: the typical one of 114 beat 'em ups here charges $2.73.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (beat 'em ups) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Double Dragon IV?

Give the ball your Steam profile link or name. It reads the games you own most like Double Dragon IV, how long each held you against the typical player, and how long Double Dragon IV would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Double Dragon IV?

  • 1 in 3,498

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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