2021 · Beat 'em up · RPG · Grid-Based Movement
How long isFIGHT KNIGHT?
by Team Sorcerobe
7 hours
for the typical playerhalf of them between 2 hours and 14 hours
On the short side for an RPG: 7 hours for the typical player, shorter than 803 of 1,061 RPGs here.
83% recommend it at 0 to 2 hours
92% recommend it at 2 to 5 hours
91% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
Does FIGHT KNIGHT hold up?
Holds steady

At least 90% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/fight-knight#seals"><img src="https://www.videogamebacklog.com/game/fight-knight/seal/holds-up.png" width="160" height="160" alt="FIGHT KNIGHT: Holds up. At least 90% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>Do the first two hours of FIGHT KNIGHT tell you?
In the first two hours83%recommend it
After that95%recommend it
10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 2 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,750 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 91% and 97% recommend it at every stage past the first two hours.
24% of its reviews were written inside Steam's two-hour refund window, and 83% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 50% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 7 hours on Tuesday, October 27.
Half of its reviewers had played between 2 and 14 hours: Oct 22 to Nov 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is FIGHT KNIGHT worth it?
Video Game Backlog
One hour, at list price
FIGHT KNIGHT
- Steam list price, US
- $19.99
- Typical player
- ÷ 7 h
- RPG rate
- $1.54/h
- 7 h at that rate
- $11
List price. Not a sale price,
not what anyone paid.
Is FIGHT KNIGHT worth it? Mostly.
Pricey per hour
A typical RPG gives 1.9× the hours for the money
Loved
95% recommend it after the refund windowmost RPGs: 88%
How this is counted
At Steam's US list price of $19.99, the typical player's 7 hours come to $2.86 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $2.86 an hour, FIGHT KNIGHT costs more per hour than 891 of 1061 RPGs here: the typical one of 1061 RPGs here charges $1.54.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like FIGHT KNIGHT?
Give the ball your Steam profile link or name. It reads the games you own most like FIGHT KNIGHT, how long each held you against the typical player, and how long FIGHT KNIGHT would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like FIGHT KNIGHT
- Mortal Shell8hours
Mortal Shell
- DARK SOULS™: REMASTERED35hours
DARK SOULS™: REMASTERED
- Black Myth: Wukong21hours
Black Myth: Wukong
- Thymesia8.5hours
Thymesia
- Blade of Darkness7.5hours
Blade of Darkness
- ELDEN RING62hours
ELDEN RING
- Hi-Fi RUSH11hours
Hi-Fi RUSH
- WUCHANG: Fallen Feathers16hours
WUCHANG: Fallen Feathers
- Darksiders II Deathinitive Edition18hours
Darksiders II Deathinitive Edition
- Brütal Legend8hours
Brütal Legend
- Castle Crashers9.5hours
Castle Crashers
- Darksiders III15hours
Darksiders III
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.