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DEEP SPACE WAIFU: NEKOMIMI cover

2018 · Hentai · Shoot 'Em Up · Bullet Hell

How long isDEEP SPACE WAIFU: NEKOMIMI?

by Neko Climax Studios

1.5 hours

for the typical playerhalf of them between 1 hour and 3 hours

Usually seen through: 63% of the players who launched it hold its last story achievement.

Do the first two hours of DEEP SPACE WAIFU: NEKOMIMI tell you?

In the first two hours96%recommend it

After that98%recommend it

How this is counted

Half of its Steam reviewers had played 1.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 3 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 964 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

57% of its reviews were written inside Steam's two-hour refund window, and 96% of those recommend it. After the window, 98% do.

When would you get there?

2days

At an hour a night, you’d pass the typical player’s 1.5 hours on Thursday, October 22.

Half of its reviewers had played between 1 and 3 hours: tonight to Oct 23 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in DEEP SPACE WAIFU: NEKOMIMI?

The filter

DEVIL PUMPKIN IS DEAD

7 of every 100 players got to this one and no further.

They hold CATNIP IS DEAD and never earned it.

  1. Launched it100% launched it
  2. NEKO BELL−1387% hold it
  3. X-NIP DEADDESTROY THE X-NIP MINIBOSS−285% hold it
  4. CATNIP IS DEADDEFEAT THE CATNIP BOSS−382% hold it
  5. DEVIL PUMPKIN IS DEADDEFEAT PUMPKINFiltered −775% hold it
  6. CAT TOY IS DEADDEFEATS CAT TOY−174% hold it
  7. PUNISHED PUFF IS DEADDEFEAT THE PUFF−569% hold it
  8. CATRON 2000 IS DEADDEFEAT THE CATRON BOSS−267% hold it
  9. CATRON 3000 IS DEADDEFEAT UPGRADED CATRON−166% hold it
  10. CUTIE GANG ARE DEADDEFEAT THE CUTIE GANG−264% hold it
  11. SENIOR PICKLES−163% hold it
  12. RIVAL ARRIVALFIND THE ULTIMATE RIVAL63% hold it
How this is counted

87% of the players who launched DEEP SPACE WAIFU: NEKOMIMI hold NEKO BELL, its first story achievement on Steam, and 63% hold RIVAL ARRIVAL, its last. The steepest drop comes between CATNIP IS DEAD (82%) and DEVIL PUMPKIN IS DEAD (75%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like DEEP SPACE WAIFU: NEKOMIMI?

Give the ball your Steam profile link or name. It reads the games you own most like DEEP SPACE WAIFU: NEKOMIMI, how long each held you against the typical player, and how long DEEP SPACE WAIFU: NEKOMIMI would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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