2018 · Hentai · Shoot 'Em Up · Bullet Hell
How long isDEEP SPACE WAIFU: NEKOMIMI?
by Neko Climax Studios
1.5 hours
for the typical playerhalf of them between 1 hour and 3 hours
Usually seen through: 63% of the players who launched it hold its last story achievement.
96% recommend it at 0 to 2 hours
98% recommend it at 2 to 5 hours
Do the first two hours of DEEP SPACE WAIFU: NEKOMIMI tell you?
In the first two hours96%recommend it
After that98%recommend it
How this is counted
Half of its Steam reviewers had played 1.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 3 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 964 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
57% of its reviews were written inside Steam's two-hour refund window, and 96% of those recommend it. After the window, 98% do.
When would you get there?
2days
At an hour a night, you’d pass the typical player’s 1.5 hours on Thursday, October 22.
Half of its reviewers had played between 1 and 3 hours: tonight to Oct 23 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in DEEP SPACE WAIFU: NEKOMIMI?

The filter
DEVIL PUMPKIN IS DEAD
7 of every 100 players got to this one and no further.
They hold CATNIP IS DEAD and never earned it.
How this is counted
87% of the players who launched DEEP SPACE WAIFU: NEKOMIMI hold NEKO BELL, its first story achievement on Steam, and 63% hold RIVAL ARRIVAL, its last. The steepest drop comes between CATNIP IS DEAD (82%) and DEVIL PUMPKIN IS DEAD (75%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Would you like DEEP SPACE WAIFU: NEKOMIMI?
Give the ball your Steam profile link or name. It reads the games you own most like DEEP SPACE WAIFU: NEKOMIMI, how long each held you against the typical player, and how long DEEP SPACE WAIFU: NEKOMIMI would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like DEEP SPACE WAIFU: NEKOMIMI
- DEEP SPACE WAIFU: WORLD1.5hours
DEEP SPACE WAIFU: WORLD
- Deep Space Waifu: FANTASY2hours
Deep Space Waifu: FANTASY
- DEEP SPACE WAIFU: FLAT JUSTICE2.5hours
DEEP SPACE WAIFU: FLAT JUSTICE
- Mushihimesama5hours
Mushihimesama
- DRAINUS3.5hours
DRAINUS
- Neptunia Shooter50min
Neptunia Shooter
- Danmaku Unlimited 22.5hours
Danmaku Unlimited 2
- Princess Remedy In A Heap of Trouble1.5hours
Princess Remedy In A Heap of Trouble
- Graze Counter2.5hours
Graze Counter
- Miss Neko1.5hours
Miss Neko
- Revolution Ace2.5hours
Revolution Ace
- Heavy Weapon Deluxe1.5hours
Heavy Weapon Deluxe
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









