2021 · Ninja · Retro · Platformer
How long isCyber Shadow?
by Aarne "MekaSkull" Hunziker
7.5 hours
for the typical playerhalf of them between 4 hours and 14 hours
On the long side for a platformer: 7.5 hours for the typical player, longer than 141 of 170 platformers here.
69% recommend it at 0 to 2 hours
82% recommend it at 2 to 5 hours
85% recommend it at 5 to 10 hours
86% recommend it at 10 to 20 hours
Does Cyber Shadow hold up?
Holds steady
Do the first two hours of Cyber Shadow tell you?
In the first two hours69%recommend it
After that86%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 4 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,580 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 82% and 86% recommend it at every stage past the first two hours.
13% of its reviews were written inside Steam's two-hour refund window, and 69% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 6 hours in.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 7.5 hours on Thursday, October 29.
Half of its reviewers had played between 4 and 14 hours: Oct 25 to Nov 4 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Cyber Shadow?
Launched it 100%
Earned its most common achievement 79%
Earned a typical achievement 9.3%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is Cyber Shadow worth it?
Video Game Backlog
One hour, at list price
Cyber Shadow
- Steam list price, US
- $19.99
- Typical player
- ÷ 7.5 h
- platformer rate
- $2.50/h
- 7.5 h at that rate
- $19
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Cyber Shadow worth it? Yes.
Fair price
About what a typical platformer charges: $2.67 an hour
Liked
86% recommend it after the refund windowmost platformers: 87%
How this is counted
At Steam's US list price of $19.99, the typical player's 7.5 hours come to $2.67 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. An hour of Cyber Shadow costs about what the typical one of 170 platformers here charges $2.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (platformers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Cyber Shadow?
Give the ball your Steam profile link or name. It reads the games you own most like Cyber Shadow, how long each held you against the typical player, and how long Cyber Shadow would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Cyber Shadow
- The Messenger14hours
The Messenger
- Katana ZERO6.5hours
Katana ZERO
- NINJA GAIDEN: Ragebound7hours
NINJA GAIDEN: Ragebound
- SANABI10hours
SANABI
- Strider7hours
Strider
- Mark of the Ninja: Remastered10hours
Mark of the Ninja: Remastered
- Axiom Verge13hours
Axiom Verge
- SHINOBI: Art of Vengeance11hours
SHINOBI: Art of Vengeance
- Azure Striker Gunvolt7hours
Azure Striker Gunvolt
- FlipWitch - Forbidden Sex Hex11hours
FlipWitch - Forbidden Sex Hex
- Mega Man Zero/ZX Legacy Collection8.5hours
Mega Man Zero/ZX Legacy Collection
- Midnight Castle Succubus6.5hours
Midnight Castle Succubus
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.