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Crime Simulator cover

2025 · Crime · Online Co-Op · Heist

How long isCrime Simulator?

by CookieDev

12 hours

for the typical playerhalf of them between 5 hours and 25 hours

Does Crime Simulator hold up?

Grows on people

Grows on you seal

76% of its Steam reviewers recommend it at 2–5 hours played, and 93% at 50–100 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/crime-simulator#seals"><img src="https://www.videogamebacklog.com/game/crime-simulator/seal/grows-on-you.png" width="160" height="160" alt="Crime Simulator: Grows on you. 76% of its Steam reviewers recommend it at 2–5 hours played, and 93% at 50–100 hours played."></a>

Do the first two hours of Crime Simulator tell you?

In the first two hours31%recommend it

After that88%recommend it

13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 5 hours and 25 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,550 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 76% recommend it at 2–5 hours, and 93% at 50–100 hours.

9% of its reviews were written inside Steam's two-hour refund window, and 31% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 65% were already past the window; the typical thumbs-down came 4 hours in.

When would you get there?

12days

At an hour a night, you’d pass the typical player’s 12 hours on Sunday, November 1.

Half of its reviewers had played between 5 and 25 hours: Oct 25 to Nov 14 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in Crime Simulator?

Launched it 100%

Earned its most common achievement 93%

Earned a typical achievement 13%

How this is counted

Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.

Is Crime Simulator worth it?

Is Crime Simulator worth it? Yes.

  • Good value

    1.6× the hours of a typical simulation game, for the same money

  • Liked

    88% recommend it after the refund windowmost simulation games: 91%

How this is counted

At Steam's US list price of $14.99, the typical player's 12 hours come to $1.25 an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At $1.25 an hour, Crime Simulator is cheaper per hour than 540 of 722 simulation games here: the typical one of 722 simulation games here charges $2.00, so the same $14.99 buys 1.6× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Crime Simulator?

Give the ball your Steam profile link or name. It reads the games you own most like Crime Simulator, how long each held you against the typical player, and how long Crime Simulator would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Crime Simulator?

  • All 3

    Copies in the libraries here: launched it

  • 1 in 165

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.