2017 · Combat Racing · Destruction · Vehicular Combat
How long isCrashday Redline Edition?
by Moonbyte
5 hours
for the typical playerhalf of them between 2 hours and 10 hours
Good value: $2.40 an hour, cheaper than 83 of 130 racing games here.
76% recommend it at 0 to 2 hours
90% recommend it at 2 to 5 hours
93% recommend it at 5 to 10 hours
95% recommend it at 10 to 20 hours
Does Crashday Redline Edition hold up?
Holds steady
Do the first two hours of Crashday Redline Edition tell you?
In the first two hours76%recommend it
After that92%recommend it
10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 2 hours and 10 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,890 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 90% and 95% recommend it at every stage past the first two hours.
24% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 49% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 5 hours on Sunday, October 25.
Half of its reviewers had played between 2 and 10 hours: Oct 22 to Oct 30 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Crashday Redline Edition?
Launched it 100%
Earned its most common achievement 76%
Earned a typical achievement 7.6%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is Crashday Redline Edition worth it?
Video Game Backlog
One hour, at list price
Crashday Redline Edition
- Steam list price, US
- $11.99
- Typical player
- ÷ 5 h
- racing game rate
- $3.23/h
- 5 h at that rate
- $16
List price. Not a sale price,
not what anyone paid.
Is Crashday Redline Edition worth it? Yes.
Good value
1.3× the hours of a typical racing game, for the same money
Loved
92% recommend it after the refund windowmost racing games: 91%
How this is counted
At Steam's US list price of $11.99, the typical player's 5 hours come to $2.40 an hour. Past the two-hour refund window, 92% of its Steam reviewers recommend it. At $2.40 an hour, Crashday Redline Edition is cheaper per hour than 83 of 130 racing games here: the typical one of 130 racing games here charges $3.23, so the same $11.99 buys 1.3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (racing games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Crashday Redline Edition?
Give the ball your Steam profile link or name. It reads the games you own most like Crashday Redline Edition, how long each held you against the typical player, and how long Crashday Redline Edition would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Crashday Redline Edition
- FlatOut5hours
FlatOut
- FlatOut 26.5hours
FlatOut 2
- Tokyo Xtreme Racer13hours
Tokyo Xtreme Racer
- Need for Speed™ Most Wanted5hours
Need for Speed™ Most Wanted
- Gas Guzzlers Extreme4.5hours
Gas Guzzlers Extreme
- TRAIL OUT6hours
TRAIL OUT
- Disney Speedstorm5hours
Disney Speedstorm
- Need for Speed™ Heat14hours
Need for Speed™ Heat
- Burnout™ Paradise Remastered3.5hours
Burnout™ Paradise Remastered
- Wreckfest12hours
Wreckfest
- GRID Legends7.5hours
GRID Legends
- GRIP: Combat Racing4.5hours
GRIP: Combat Racing
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.