2016 · Combat Racing · Vehicular Combat · Automobile Sim
How long isCarmageddon: Max Damage?
6 hours
for the typical playerhalf of them between 2 hours and 17 hours
On the long side for a combat racer: 6 hours for the typical player, longer than 36 of 46 combat racers here.
56% recommend it at 0 to 2 hours
79% recommend it at 2 to 5 hours
83% recommend it at 5 to 10 hours
87% recommend it at 10 to 20 hours
90% recommend it at 20 to 50 hours
Does Carmageddon: Max Damage hold up?
Grows on people
Do the first two hours of Carmageddon: Max Damage tell you?
In the first two hours56%recommend it
After that85%recommend it
10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 2 hours and 17 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,560 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 79% recommend it at 2–5 hours, and 90% at 20–50 hours.
24% of its reviews were written inside Steam's two-hour refund window, and 56% of those recommend it. After the window, 85% do. Of the players who gave it a thumbs-down, 51% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 6 hours on Tuesday, October 27.
Half of its reviewers had played between 2 and 17 hours: Oct 23 to Nov 7 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Carmageddon: Max Damage?
Launched it 100%
Earned its most common achievement 84%
Earned a typical achievement 10%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is Carmageddon: Max Damage worth it?
Video Game Backlog
One hour, at list price
Carmageddon: Max Damage
- Steam list price, US
- $16.99
- Typical player
- ÷ 6 h
- combat racer rate
- $3.33/h
- 6 h at that rate
- $20
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Carmageddon: Max Damage worth it? Mostly.
Fair price
About what a typical combat racer charges: $2.83 an hour
Liked
85% recommend it after the refund windowmost combat racers: 90%
Usually played
61% of owners here have played itmost combat racers: 63%
How this is counted
At Steam's US list price of $16.99, the typical player's 6 hours come to $2.83 an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. An hour of Carmageddon: Max Damage costs about what the typical one of 46 combat racers here charges $3.33.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (combat racers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Carmageddon: Max Damage?
Give the ball your Steam profile link or name. It reads the games you own most like Carmageddon: Max Damage, how long each held you against the typical player, and how long Carmageddon: Max Damage would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
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How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.