Hours played
How long do people play Control Ultimate Edition?
Half of its Steam reviewers had played 16 hours or less when they gave their verdict. The middle half sat between 7 hours and 31 hours.
First 2 h
60% recommend
2–5 h
79% recommend
5–10 h
81% recommend
10–20 h
86% recommend
20–50 h
94% recommend
50–100 h
96% recommend
100–200 h
96% recommend
200–500 h
500 h and up
One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 65,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
Does Control Ultimate Edition hold up?
It grows on people: 79% recommend it at 2–5 hours, and 96% at 100–200 hours.
Is Control Ultimate Edition better now than at launch?
Its Steam reviews began in August 2020. Of those posted in the first 30 days, 90% recommend it; of those posted in the last 12 months, 83% do.
Aug 2020
90%
≈ 5,230 reviews
Now
83%
≈ 12,400 reviews
One token is 2% of the reviews first posted in its first 30 days, and in the last 12 months. Each counts with the verdict it carries today, so a review its author has since changed shows the new one. The biggest comebacks and falls.
The refund window
Do the first two hours of Control Ultimate Edition tell you?
6% of its reviews were written inside Steam's two-hour refund window, and 60% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 82% were already past the window; the typical thumbs-down came 8 hours in.
Out of every 20 thumbs-down, 4 came while a refund was still possible and 16 after the window had closed.
Seal
Control Ultimate Edition grows on you

Grows on you
79% of its Steam reviewers recommend it at 2–5 hours played, and 96% at 100–200 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/control-ultimate-edition#seals"><img src="https://www.videogamebacklog.com/game/control-ultimate-edition/seal/grows-on-you.png" width="160" height="160" alt="Control Ultimate Edition: Grows on you. 79% of its Steam reviewers recommend it at 2–5 hours played, and 96% at 100–200 hours played."></a>Where players stop
How far do players get in Control Ultimate Edition?
90% of the players who launched Control Ultimate Edition hold Choose to be Chosen, its first story achievement on Steam, and 30% hold Take Control, its last. The steepest drop comes between Unknown Caller (64%) and Directorial Override (52%).
Launched it
100%
Choose to be Chosen
Obtain the Service Weapon
90% hold it
Welcome to the Oldest House
Complete Mission 1
79% hold it
Paranatural Powerhouse
Obtain the Launch Ability
72% hold it
Unknown Caller
Complete Mission 2
64% hold it
The wall · 12 of every 100 get no further
Directorial Override
Complete Mission 3
52% hold it
Old Boys' Club
Complete Mission 4
45% hold it
Threshold
Complete Mission 5
41% hold it
Rising Thought
Obtain the Levitate Ability
38% hold it
The Face of the Enemy
Complete Mission 7
33% hold it
Finnish Tango
Complete Mission 8
31% hold it
Take Control
Complete Mission 10
30% hold it
One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.
Everyone's copy
15 of 37 copies here were never launched
In 37 libraries here. 15 never launched it; the typical player who did put in 5.2 h. 1 finished it.
Name 100
How well it's remembered
Named in 0.1% of Name 100 runs, about 1 in 1,697: people remember it when asked to name 100 games from memory.