2003 · RTS · Level Editor · War
How long isCommand & Conquer™ Generals Zero Hour?
10 hours
for the typical playerhalf of them between 3.5 hours and 34 hours
Command & Conquer™ Generals Zero Hour among the 199 real-time strategy games here
The whole tier list#173
of 199
ranked by owners here who played past two hours
- 6%
- got past 2 hours
- −29 on the kind's 34%
- 0%
- past 20 hours
- −6 on the kind's 6%
- 17%
- launched it
- −32 on the kind's 49%
- 87
- libraries own it
- 1 in 28 of the 2,472 read here
Next to it in the ranking
Steady from start to finish: 91–94% of its reviewers recommend it at every stage past two hours.
77% recommend it at 0 to 2 hours
92% recommend it at 2 to 5 hours
92% recommend it at 5 to 10 hours
94% recommend it at 10 to 20 hours
94% recommend it at 20 to 50 hours
94% recommend it at 50 to 100 hours
91% recommend it at 100 to 200 hours
Does Command & Conquer™ Generals Zero Hour hold up?
Holds steady

At least 91% of its Steam reviewers recommend it at every stage from 2 to 200 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Command & Conquer™ Generals Zero Hour tell you?
In the first two hours77%recommend it
After that93%recommend it
10 in 100 said no: 6 after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 34 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 6,610 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 91% and 94% recommend it at every stage past the first two hours.
18% of its reviews were written inside Steam's two-hour refund window, and 77% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 58% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 10 hours on Tuesday, November 24.
Half of its reviewers had played between 3.5 and 34 hours: Nov 18 to Dec 18 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where can I play Command & Conquer™ Generals Zero Hour today?
In a collection
Command & Conquer: The Ultimate Collection, out on PC in 2012.
- todayPC2012in the collection
How this is counted
From IGDB, found by its Steam app: the machines Command & Conquer™ Generals Zero Hour came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Command & Conquer™ Generals Zero Hour?
Give the ball your Steam profile link or name. It reads the games you own most like Command & Conquer™ Generals Zero Hour, how long each held you against the typical player, and how long Command & Conquer™ Generals Zero Hour would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Command & Conquer™ Generals Zero Hour?
1 in 3,630
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Command & Conquer™ Generals Zero Hour
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Command & Conquer Generals Zero Hour, but historical
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Command & Conquer Generals Zero Hour, but sci-fi
Loved · 91%Games like Halo Wars: Definitive Edition
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Command & Conquer Generals Zero Hour, but historical, and even better loved
Loved · 95%Games like Rise of Nations: Extended Edition
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Command & Conquer Generals Zero Hour, but gorier, and twice the hours
Tempest Rising
Command & Conquer Generals Zero Hour, but solo, and isometric
Liked · 87%Games like Tempest Rising
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Command & Conquer Generals Zero Hour, but solo, and half the hours
Liked · 88%Games like Army Men RTS
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Command & Conquer™ Generals Zero Hour: a kind of game it is that Command & Conquer™ Generals Zero Hour is not, a feature its tags carry that Command & Conquer™ Generals Zero Hour's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.