2009 · Level Editor · RTS · Base Building
How long isCommand & Conquer 3: Tiberium Wars™?
by EA Los Angeles
14 hours
for the typical playerhalf of them between 5 hours and 38 hours
Command & Conquer 3: Tiberium Wars™ among the 199 real-time strategy games here
The whole tier list#127
of 199
ranked by owners here who played past two hours
- 18%
- got past 2 hours
- −16 on the kind's 34%
- 4%
- past 20 hours
- about the kind's 6%
- 24%
- launched it
- −25 on the kind's 49%
- 123
- libraries own it
- 1 in 20 of the 2,483 read here
Next to it in the ranking
Well loved: 92% of its reviewers recommend it past the refund window.
74% recommend it at 0 to 2 hours
88% recommend it at 2 to 5 hours
87% recommend it at 5 to 10 hours
91% recommend it at 10 to 20 hours
94% recommend it at 20 to 50 hours
95% recommend it at 50 to 100 hours
95% recommend it at 100 to 200 hours
97% recommend it at 200 to 500 hours
Does Command & Conquer 3: Tiberium Wars™ hold up?
Grows on people

88% of its Steam reviewers recommend it at 2–5 hours played, and 97% at 200–500 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Command & Conquer 3: Tiberium Wars™ tell you?
In the first two hours74%recommend it
After that92%recommend it
10 in 100 said no: 7 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 14 hours or less when they gave their verdict. The middle half sat between 5 hours and 38 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 9,420 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 88% recommend it at 2–5 hours, and 97% at 200–500 hours.
10% of its reviews were written inside Steam's two-hour refund window, and 74% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 73% were already past the window; the typical thumbs-down came 6 hours in.
When would you get there?
14days
At an hour a night, you’d pass the typical player’s 14 hours on Saturday, November 28.
Half of its reviewers had played between 5 and 38 hours: Nov 19 to Dec 22 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where can I play Command & Conquer 3: Tiberium Wars™ today?
On Xbox One and PC
Its own release still plays there: no collection or remaster needed.
- Xbox 3602007
- todayPC2012in Command & Conquer: The Ultimate Collection
- todayXbox One
How this is counted
From IGDB, found by its Steam app: the machines Command & Conquer 3: Tiberium Wars™ came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Command & Conquer 3: Tiberium Wars™?
Give the ball your Steam profile link or name. It reads the games you own most like Command & Conquer 3: Tiberium Wars™, how long each held you against the typical player, and how long Command & Conquer 3: Tiberium Wars™ would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@dougtheduck holds this page
- 1st
@dougtheduck4.6 h - 2nd
@ur-disproven2.3 h - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Command & Conquer 3: Tiberium Wars™
Age of Empires IV: Anniversary Edition
Command & Conquer 3, but medieval, and twice the hours
Warhammer 40,000: Dawn of War - Definitive Edition
Command & Conquer 3, but co-op
Age of Empires III: Definitive Edition
Command & Conquer 3, but military, and PvP
Halo Wars: Definitive Edition
Command & Conquer 3, but co-op, and military
Loved · 91%Games like Halo Wars: Definitive Edition
Rise of Nations: Extended Edition
Command & Conquer 3, but historical, and even better loved
Loved · 95%Games like Rise of Nations: Extended Edition
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Command & Conquer 3: Tiberium Wars™: a kind of game it is that Command & Conquer 3: Tiberium Wars™ is not, a feature its tags carry that Command & Conquer 3: Tiberium Wars™'s barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.