2021 · Comedy · Choose Your Own Adventure · Visual Novel
How long isClass of '09?
by SBN3
3.5 hours
for the typical playerhalf of them between 2.5 hours and 5 hours
Class of '09 among the 172 visual novels here
The whole tier list#100
of 172
ranked by owners here who played past two hours
- 40%
- got past 2 hours
- about the kind's 41%
- 0%
- past 20 hours
- −4 on the kind's 4%
- 67%
- launched it
- +11 on the kind's 56%
- 43
- libraries own it
- 1 in 58 of the 2,477 read here
Next to it in the ranking
Exceptionally loved: 97% recommend it past the refund window, better reviewed than 298 of 405 visual novels here.
83% recommend it at 0 to 2 hours
97% recommend it at 2 to 5 hours
98% recommend it at 5 to 10 hours
99% recommend it at 10 to 20 hours
Does Class of '09 hold up?
Holds steady

At least 96% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Class of '09 tell you?
In the first two hours83%recommend it
After that97%recommend it
5 in 100 said no: 2 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 9,260 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 97% and 99% recommend it at every stage past the first two hours.
19% of its reviews were written inside Steam's two-hour refund window, and 83% of those recommend it. After the window, 97% do. Of the players who gave it a thumbs-down, 42% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 3.5 hours on Wednesday, November 18.
Half of its reviewers had played between 2.5 and 5 hours: Nov 17 to Nov 19 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Class of '09 worth it?
Video Game Backlog
One hour, at list price
Class of '09
- Steam list price, US
- $9.99
- Typical player
- ÷ 3.5 h
- visual novel rate
- $2.10/h
- 3.5 h at that rate
- $7
List price. Not a sale price,
not what anyone paid.
Is Class of '09 worth it? Mostly.
Pricey per hour
A typical visual novel gives 1.4× the hours for the money
Loved
97% recommend it after the refund windowmost visual novels: 94%
Usually played
67% of owners here have played itmost visual novels: 64%
How this is counted
At Steam's US list price of $9.99, the typical player's 3.5 hours come to $2.85 an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. At $2.85 an hour, Class of '09 costs more per hour than 299 of 405 visual novels here: the typical one of 405 visual novels here charges $2.10.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Class of '09 today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2021
How this is counted
From IGDB, found by its Steam app: the machines Class of '09 came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Class of '09?
Give the ball your Steam profile link or name. It reads the games you own most like Class of '09, how long each held you against the typical player, and how long Class of '09 would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@greenarrow holds this page
- 1st
@greenarrow4.9 h - 2nd
@you6 min - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Class of '09?
1 in 227
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Class of '09
Monster Prom 2: Monster Camp
Class of '09, but a party game, and co-op
Loved · 96%Games like Monster Prom 2: Monster Camp
Endless Monday: Dreams and Deadlines
Class of '09, but your choices matter, and hand-drawn
The Henry Stickmin Collection
Class of '09, but funny, and even better loved
Loved · 99%Games like The Henry Stickmin Collection
Date Everything!
Class of '09, but with romance, and three times the hours
Loved · 93%Games like Date Everything!
Doki Doki Literature Club Plus!
Class of '09, but cute, and twice the hours
Loved · 97%Games like Doki Doki Literature Club Plus!
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Class of '09: a kind of game it is that Class of '09 is not, a feature its tags carry that Class of '09's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.