2015 · RPG · Tactical RPG · Turn-Based Tactics
How long isChroma Squad?
by Behold Studios
12 hours
for the typical playerhalf of them between 5.5 hours and 19 hours
Chroma Squad among the 100 tactical RPGs here
The whole tier list#15
of 100
ranked by owners here who played past two hours
- 59%
- got past 2 hours
- +20 on the kind's 39%
- 2%
- past 20 hours
- −6 on the kind's 8%
- 74%
- launched it
- +23 on the kind's 51%
- 133
- libraries own it
- 1 in 19 of the 2,472 read here
Next to it in the ranking
A brick wall partway in: one story step stops 33 in 100 of the players who launched it.
71% recommend it at 0 to 2 hours
91% recommend it at 2 to 5 hours
96% recommend it at 5 to 10 hours
96% recommend it at 10 to 20 hours
95% recommend it at 20 to 50 hours
Does Chroma Squad hold up?
Holds steady

At least 91% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Chroma Squad tell you?
In the first two hours71%recommend it
After that95%recommend it
7 in 100 said no: 5 after the window had closed, 2 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 19 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,610 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 91% and 96% recommend it at every stage past the first two hours.
8% of its reviews were written inside Steam's two-hour refund window, and 71% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 4.5 hours in.
When would you get there?
12days
At an hour a night, you’d pass the typical player’s 12 hours on Wednesday, November 25.
Half of its reviewers had played between 5.5 and 19 hours: Nov 19 to Dec 2 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Chroma Squad?

The filter
A Good Start
33 of every 100 players got to this one and no further.
They hold Going indie and never earned it.
How this is counted
76% of the players who launched Chroma Squad hold Going indie, its first story achievement on Steam, and 13% hold Stop running!, its last. The steepest drop comes between Going indie (76%) and A Good Start (43%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Chroma Squad worth it?
Video Game Backlog
One hour, at list price
Chroma Squad
- Steam list price, US
- $14.99
- Typical player
- ÷ 12 h
- tactical RPG rate
- $1.50/h
- 12 h at that rate
- $18
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Chroma Squad worth it? Yes.
Fair price
About what a typical tactical RPG charges: $1.25 an hour
Loved
95% recommend it after the refund windowmost tactical RPGs: 86%
Gets played
74% of owners here have played itmost tactical RPGs: 54%
How this is counted
At Steam's US list price of $14.99, the typical player's 12 hours come to $1.25 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. An hour of Chroma Squad costs about what the typical one of 134 tactical RPGs here charges $1.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tactical RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Chroma Squad today?
Almost anywhere
PC, Switch, PS4 and Xbox One.
- todayPC2015
- todayPS42017
- todayXbox One2017
- todaySwitch2019
How this is counted
From IGDB, found by its Steam app: the machines Chroma Squad came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Chroma Squad?
Give the ball your Steam profile link or name. It reads the games you own most like Chroma Squad, how long each held you against the typical player, and how long Chroma Squad would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@ravage holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Chroma Squad
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Chroma Squad, but with aliens, and more divisive
Mixed · 71%Games like XCOM: Chimera Squad
Tactical Breach Wizards
Chroma Squad, but a puzzle game, and even better loved
Loved · 98%Games like Tactical Breach Wizards
Fell Seal: Arbiter's Mark
Chroma Squad, but three times the hours
Liked · 88%Games like Fell Seal: Arbiter's Mark
The Banner Saga 3
Chroma Squad, but your choices matter, and more divisive
Mixed · 78%Games like The Banner Saga 3
Jagged Alliance 3
Chroma Squad, but co-op, and three times the hours
Liked · 88%Games like Jagged Alliance 3
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Chroma Squad: a kind of game it is that Chroma Squad is not, a feature its tags carry that Chroma Squad's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.





