2008 · Visual Novel · Story Rich · Mystery
How long isCHAOS;HEAD NOAH?
by MAGES. Inc.
34 hours
for the typical playerhalf of them between 18 hours and 54 hours
A bargain: 74¢ an hour, cheaper than 1,956 of 2,083 adventure games here.
80% recommend it at 10 to 20 hours
88% recommend it at 20 to 50 hours
93% recommend it at 50 to 100 hours
Does CHAOS;HEAD NOAH hold up?
Grows on people

80% of its Steam reviewers recommend it at 10–20 hours played, and 93% at 50–100 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/chaos-head-noah#seals"><img src="https://www.videogamebacklog.com/game/chaos-head-noah/seal/grows-on-you.png" width="160" height="160" alt="CHAOS;HEAD NOAH: Grows on you. 80% of its Steam reviewers recommend it at 10–20 hours played, and 93% at 50–100 hours played."></a>Do the first two hours of CHAOS;HEAD NOAH tell you?
In the first two hours86%recommend it
After that88%recommend it
18 of every 20 thumbs-down came after the window had closed, 2 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 34 hours or less when they gave their verdict. The middle half sat between 18 hours and 54 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,180 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 80% recommend it at 10–20 hours, and 93% at 50–100 hours.
7% of its reviews were written inside Steam's two-hour refund window, and 86% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 92% were already past the window; the typical thumbs-down came 25 hours in.
When would you get there?
5weeks
At an hour a night, you’d pass the typical player’s 34 hours on Monday, November 23.
Half of its reviewers had played between 18 and 54 hours: Nov 7 to Dec 13 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in CHAOS;HEAD NOAH?

The filter
Chapter 1: Eyes in eyes
25 of every 100 players got to this one and no further.
They hold Prologue and never earned it.
How this is counted
78% of the players who launched CHAOS;HEAD NOAH hold Prologue, its first story achievement on Steam, and 35% hold Chapter 9: giga-lo-maniac, its last. The steepest drop comes between Prologue (78%) and Chapter 1: Eyes in eyes (53%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is CHAOS;HEAD NOAH worth it?
Video Game Backlog
One hour, at list price
CHAOS;HEAD NOAH
- Steam list price, US
- $24.99
- Typical player
- ÷ 34 h
- adventure game rate
- $2.22/h
- 34 h at that rate
- $76
List price. Not a sale price,
not what anyone paid.
Is CHAOS;HEAD NOAH worth it? Yes.
A steal
3× the hours of a typical adventure game, for the same money
Liked
88% recommend it after the refund windowmost adventure games: 90%
How this is counted
At Steam's US list price of $24.99, the typical player's 34 hours come to 74¢ an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At 74¢ an hour, CHAOS;HEAD NOAH is cheaper per hour than 1956 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22, so the same $24.99 buys 3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like CHAOS;HEAD NOAH?
Give the ball your Steam profile link or name. It reads the games you own most like CHAOS;HEAD NOAH, how long each held you against the typical player, and how long CHAOS;HEAD NOAH would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with CHAOS;HEAD NOAH?
1 in 3,480
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
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How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.








