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Cattails: Wildwood Story cover

2023 · Cats · Life Sim · Farming Sim

How long isCattails: Wildwood Story?

by Falcon Development

15 hours

for the typical playerhalf of them between 6.5 hours and 37 hours

Does Cattails: Wildwood Story hold up?

Holds steady

Holds up seal

At least 95% of its Steam reviewers recommend it at every stage from 2 to 100 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/cattails-wildwood-story#seals"><img src="https://www.videogamebacklog.com/game/cattails-wildwood-story/seal/holds-up.png" width="160" height="160" alt="Cattails: Wildwood Story: Holds up. At least 95% of its Steam reviewers recommend it at every stage from 2 to 100 hours played."></a>

Do the first two hours of Cattails: Wildwood Story tell you?

In the first two hours92%recommend it

After that98%recommend it

How this is counted

Half of its Steam reviewers had played 15 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 37 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,970 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 95% and 99% recommend it at every stage past the first two hours.

6% of its reviews were written inside Steam's two-hour refund window, and 92% of those recommend it. After the window, 98% do.

When would you get there?

15days

At an hour a night, you’d pass the typical player’s 15 hours on Wednesday, November 4.

Half of its reviewers had played between 6.5 and 37 hours: Oct 27 to Nov 26 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Cattails: Wildwood Story?

The filter

Light and Life

39 of every 100 players got to this one and no further.

They hold Humble Beginnings and never earned it.

  1. Launched it100% launched it
  2. Humble BeginningsFind a home for your new colony−1585% hold it
  3. Light and LifePurify a Dark RuinsFiltered −3946% hold it
  4. Restorer of the WildwoodComplete the Main Story−2818% hold it
How this is counted

85% of the players who launched Cattails: Wildwood Story hold Humble Beginnings, its first story achievement on Steam, and 18% hold Restorer of the Wildwood, its last. The steepest drop comes between Humble Beginnings (85%) and Light and Life (46%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Cattails: Wildwood Story worth it?

Is Cattails: Wildwood Story worth it? Yes.

  • Good value

    1.5× the hours of a typical simulation game, for the same money

  • Loved

    98% recommend it after the refund windowmost simulation games: 90%

How this is counted

At Steam's US list price of $19.99, the typical player's 15 hours come to $1.33 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At $1.33 an hour, Cattails: Wildwood Story is cheaper per hour than 676 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00, so the same $19.99 buys 1.5× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Cattails: Wildwood Story?

Give the ball your Steam profile link or name. It reads the games you own most like Cattails: Wildwood Story, how long each held you against the typical player, and how long Cattails: Wildwood Story would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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