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STORY OF SEASONS: A Wonderful Life cover

2023 · RPG · Farming · Life Sim

How long isSTORY OF SEASONS: A Wonderful Life?

by Marvelous Inc.

10 hours

for the typical playerhalf of them between 3.5 hours and 31 hours

Does STORY OF SEASONS: A Wonderful Life hold up?

Holds steady

Do the first two hours of STORY OF SEASONS: A Wonderful Life tell you?

In the first two hours37%recommend it

After that87%recommend it

10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 31 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,410 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 82% and 89% recommend it at every stage past the first two hours.

17% of its reviews were written inside Steam's two-hour refund window, and 37% of those recommend it. After the window, 87% do. Of the players who gave it a thumbs-down, 50% were already past the window; the typical thumbs-down came 2 hours in.

When would you get there?

10days

At an hour a night, you’d pass the typical player’s 10 hours on Friday, October 30.

Half of its reviewers had played between 3.5 and 31 hours: Oct 24 to Nov 20 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in STORY OF SEASONS: A Wonderful Life?

The filter

Reached Chapter 2: Branching.

51 of every 100 players got to this one and no further.

They hold Reached Chapter 1: Beginnings. and never earned it.

  1. Launched it100% launched it
  2. Reached Chapter 1: Beginnings.Started Chapter 1 and got the "Nice to Meetcha, Nature Sprites!" wonder.−2278% hold it
  3. Reached Chapter 2: Branching.Started Chapter 2 and got the "Newfound Family" wonder.Filtered −5127% hold it
  4. Reached Chapter 3: Blessings.Started Chapter 3 and got the "A Happy Family" wonder.−1512% hold it
  5. Reached Chapter 4: Blooming.Started Chapter 4 and got the "Family Drama" wonder.−47.5% hold it
  6. Reached Chapter 5: Traversal.Started Chapter 5 and got the "A Family Without Worry" wonder.−34.5% hold it
  7. Reached Chapter 6: Twilight.Started Chapter 6 and got the "A Family That Stays Together" wonder.−22.9% hold it
  8. Reached Chapter 7: Beyond.Started Chapter 7 and got the "It Was a Wonderful Life" wonder.−12% hold it
How this is counted

78% of the players who launched STORY OF SEASONS: A Wonderful Life hold Reached Chapter 1: Beginnings., its first story achievement on Steam, and 2% hold Reached Chapter 7: Beyond., its last. The steepest drop comes between Reached Chapter 1: Beginnings. (78%) and Reached Chapter 2: Branching. (27%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is STORY OF SEASONS: A Wonderful Life worth it?

Is STORY OF SEASONS: A Wonderful Life worth it? Mostly.

  • Pricey per hour

    A typical casual game gives 1.7× the hours for the money

  • Liked

    87% recommend it after the refund windowmost casual games: 92%

How this is counted

At Steam's US list price of $39.99, the typical player's 10 hours come to $4.00 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At $4.00 an hour, STORY OF SEASONS: A Wonderful Life costs more per hour than 703 of 880 casual games here: the typical one of 880 casual games here charges $2.29.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like STORY OF SEASONS: A Wonderful Life?

Give the ball your Steam profile link or name. It reads the games you own most like STORY OF SEASONS: A Wonderful Life, how long each held you against the typical player, and how long STORY OF SEASONS: A Wonderful Life would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with STORY OF SEASONS: A Wonderful Life?

  • 1 in 1,160

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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