2008 · Zombies · World War II · FPS
How long isCall of Duty: World at War?
by Treyarch
15 hours
for the typical playerhalf of them between 6 hours and 47 hours
Call of Duty: World at War among the 577 first-person shooters here
The whole tier list#35
of 577
ranked by owners here who played past two hours
- 70%
- got past 2 hours
- +30 on the kind's 40%
- 29%
- past 20 hours
- +17 on the kind's 12%
- 83%
- launched it
- +25 on the kind's 58%
- 173
- libraries own it
- 1 in 15 of the 2,519 read here
Next to it in the ranking
On the long side for a first-person shooter: 15 hours for the typical player, longer than 576 of 652 first-person shooters here.
65% recommend it at 0 to 2 hours
92% recommend it at 2 to 5 hours
94% recommend it at 5 to 10 hours
95% recommend it at 10 to 20 hours
95% recommend it at 20 to 50 hours
97% recommend it at 50 to 100 hours
96% recommend it at 100 to 200 hours
96% recommend it at 200 to 500 hours
95% recommend it past 500 hours
Does Call of Duty: World at War hold up?
Holds steady

At least 91% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Call of Duty: World at War tell you?
In the first two hours65%recommend it
After that95%recommend it
8 in 100 said no: 5 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 15 hours or less when they gave their verdict. The middle half sat between 6 hours and 47 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 53,600 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 92% and 97% recommend it at every stage past the first two hours.
8% of its reviews were written inside Steam's two-hour refund window, and 65% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 64% were already past the window; the typical thumbs-down came 5 hours in.
When would you get there?
15days
At an hour a night, you’d pass the typical player’s 15 hours on Sunday, November 29.
Half of its reviewers had played between 6 and 47 hours: Nov 20 to Dec 31 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Call of Duty: World at War worth it?
Video Game Backlog
One hour, at list price
Call of Duty: World at War
- Steam list price, US
- $19.99
- Typical player
- ÷ 15 h
- first-person shooter rate
- $2.73/h
- 15 h at that rate
- $41
List price. Not a sale price,
not what anyone paid.
Is Call of Duty: World at War worth it? Yes.
A steal
2× the hours of a typical first-person shooter, for the same money
Loved
95% recommend it after the refund windowmost first-person shooters: 89%
Gets played
83% of owners here have played itmost first-person shooters: 63%
How this is counted
At Steam's US list price of $19.99, the typical player's 15 hours come to $1.33 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $1.33 an hour, Call of Duty: World at War is cheaper per hour than 551 of 652 first-person shooters here: the typical one of 652 first-person shooters here charges $2.73, so the same $19.99 buys 2× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (first-person shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Call of Duty: World at War today?
In a collection
Call of Duty: Definitive Collection - Volume 1, out on PC in 2014.
- PS32008
- Xbox 3602008
- PS22008ported
- DS2008ported
- Wii2008ported
- todayPC2014in the collection
How this is counted
From IGDB, found by its Steam app: the machines Call of Duty: World at War came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Call of Duty: World at War?
Give the ball your Steam profile link or name. It reads the games you own most like Call of Duty: World at War, how long each held you against the typical player, and how long Call of Duty: World at War would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@ermoldan holds this page
- 1st
@ermoldan25 h - 2nd
@definecoffee16 h - 3rd
@catch10 h - 4th
@ravage9.6 h - 5th
@eltorga4.2 h - 6th
@darthvader729 min
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Call of Duty: World at War?
1 in 29
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Call of Duty: World at War
Wolfenstein: The Old Blood
Call of Duty: World at War, but solo, and half the hours
Loved · 90%Games like Wolfenstein: The Old Blood
Wolfenstein: The New Order
Call of Duty: World at War, but single-player, and solo
Loved · 92%Games like Wolfenstein: The New Order
Battlefield V
Call of Duty: World at War, but an MMO, and more divisive
Mixed · 71%Games like Battlefield V
Medal of Honor: Airborne
Call of Duty: World at War, but military, and a third of the hours
Liked · 81%Games like Medal of Honor: Airborne
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Call of Duty: World at War: a kind of game it is that Call of Duty: World at War is not, a feature its tags carry that Call of Duty: World at War's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.